$15
per classJunior Engineers: Simple Shapes and Structures
Completed by 9 learners
Ages 5-10
Live One-Time Class
Live video meetings
Meets once
10-18 learners per class
60 min
What's included
1 live meeting
1 in-class hoursClass Experience
Explore the work of engineering and learn about the engineering process. Students will learn principles of building strong structures and experiment to see how different shapes will affect structure strength. The education will use what the students have learned to put their engineering skills to the test and lead them through a project of building gumdrop domes. Inspire your budding engineer to learn the building blocks of sturdy construction, the building possibilities with these skills are endless!
Learning Goals
This class was designed to be delivered in a classroom setting and provides information that supports the following New York State Next Generation Science Learning Standards.
K-2-ETS1-1 Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
K-2-ETS1-2 Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
K-2-ETS1-3 Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.
Other Details
Supply List
Gumdrops Toothpicks Straws Paper clips (standard size, not jumbo) Paper plate or other movable building surface
External Resources
Learners will not need to use any apps or websites beyond the standard Outschool tools.
Offered by
Teacher expertise and credentials
The Long Island Science Center is a 501(c)3 STEAM (Science, Technology, Engineering, Arts, Mathematics) Learning Museum. We have been providing hands-on STEAM programming in schools and libraries since 1995 with our enriching educational programs reaching more than 350,000 students.
We strive to prepare young people for the challenges of a 21st century economy built on advanced technology and innovation.
We ignite curiosity, fuel creativity and unlock the passion for problem-solving and discovery with STEAM curricula, programs and interactive, hands-on experiences designed to cultivate future leaders and engaged, digitally literate citizens.
A fun thing about our organization is that we have four 3D printers that we use to teach 3D printing classes. Recently, we were contacted by a group of engineers that wanted to build a life-sized robot so we agreed to help them by printing out robot parts for them on our printers.
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