48
Introduction to Functional Programming | Start Creating With Code! (Age 10-12)
Completed by 2 learners
Ages 10-12
Live Group Class
Live video meetings
2x per week, 1 week
2-4 learners per class
60 min
What’s included
2 live meetings
2 in-class hoursClass Experience
What will be taught? Problem solving by decomposition. Elm graphics coding. What topics will you cover? Basic shapes. Translation. Rotation. Scaling. Cartesian coordinates. Fractions. Negative numbers. Color theory. Grouping. How is your class structured? We will cover new topics in the first 30 minutes, and children will use the rest of the class to perfect their creations. How will you teach? The instructor introduces a topic as a how-to. For example, "This eye is in the middle of my face, how can we move it to the right?" Then, the children try to duplicate it and then make their own version. How much will learners get to interact with you and each other? Children are encouraged to answer questions either out loud or by typing and to offer each other suggestions. Any required experience or knowledge learners need? They must know how to type, copy and paste.
Learning Goals
Children will learn that all the math they are learning in school has this cool application to computer graphics. They will be motivated to practice their estimation because everything must be created from basic shapes, and they will "draw" faster if they can guess proportions and directions better. Children will define their own variables, and since Elm is a functional language (https://en.wikipedia.org/wiki/Functional_programming), the meaning of a variable in Elm matches the meaning in high-school algebra. If your child continues to learn Elm, they will be getting a head start on what the world's leading universities teach their undergraduates.
Other Details
Parental Guidance
To access the Elm Coding Platform, please agree to the privacy policy at the bottom of this website: https://stablfoundation.org/privacy.html, and follow the pop-up link.
Each child will need an account to access the Elm Coding Platform. The username and password will be provided once you purchase this class.
Language of Instruction
English
External Resources
In addition to the Outschool classroom, this class uses:
Sources
Example code: http://www.cas.mcmaster.ca/~anand/CoolDemos/
Shape creator: http://www.cas.mcmaster.ca/~anand/ShapeCreate2.html
Colour Visualizer: https://macoutreach.rocks/rgbflashlight/
Offered by
Teacher expertise and credentials
Our coding curriculum, designed at McMaster University and tested in hundreds of schools, is designed to
(1) introduce Algebraic Thinking so children are primed to succeed in high school algebra,
(2) build problem-solving, team-working skills and self-confidence, and
(3) be fun!
We can do all these things by starting to draw with 2D shapes in the first minute, building on the knowledge they already have about shapes, colours, transformations and symmetry, and teaching them that coordinates are easy to learn and a really fun way to create animations.
Founded by Professor Christopher Anand and members of McMaster Start Coding (https://outreach.mcmaster.ca), our non-profit is the first step in our journey to teach the next billion coders! We use our own open-source graphics library in the Elm programming language modelled on algebraic notation. This will prepare children for the leap to high school algebra–the gateway to careers in STEM.
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