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Intro to the Business of Scholastic Esports
In this stand-alone course, students will learn how the scholastic esports industry operates, why colleges are investing in esports, and what career opportunities colleges are looking to prepare students for.
In the course Intro to the Business of Scholastic Esports, students will learn about the impact of esports on college and high school campuses across the United States. Students will learn about the internal process a college goes through as it prepares to provide an esports program on campus and how third-party businesses interact with campuses, publishers, and the student population to create opportunities for competition. The course will consist of an introduction, a brief discussion on...
Students will learn about the various factors that schools consider during the implementation of an esports program. This including budgeting, operations planning, campus operations impact, and student recruitment considerations. Students will also learn about the other factors, such as publisher rights and third-party operators, and how they impact and interact with the scholastic community.
I have experience designing, implementing and training students and faculty members in scholastic esports business models at the high school and college level. I built the esports program at Assumption University, SPIRE Academy, and have advised multiple other schools and organizations. I am currently the Director of Esports at Merrimack College and teach esports as an Adjunct at Dean College.
Meet the teacher
I am Rob Skinnion, your resource for all things related to gaming and scholastic esports. I teach courses to support and train young gamers interested in playing on an esports team. There are many great opportunities around gaming. I am here to...
Completed by 1 learner
Live video meetings
6-12 learners per class