Immersion Literature! Treasure Island: RPG 5E Experience
Don't Just Read it...Live it! Play your way through English Literature: this course combines the rich literary tradition of Stevenson's book with the excitement of fully participatory role play for a unique on-going piratical experience.
year old learners
US Grade Level
learners per class
Meets 1x per week
Runs week after week
90 minutes per class
Introduction to the D&D Immersion Experience Class (Intentionally bad grammar) "Avast there! Ye’ve come seekin’ adventure with salty old pirates eh? Well, ye’ve sure set yer course for the right waters. For this ‘ere game isn’t fer any a’ them lubbers who think we pirates be dead. Ye’ve got yerself a pirate’s heart, I know it. The call a’ the sea is strong and ye’ve answered at last yer true calling. Whatever the rest a’ the world may think of us, you know and I know that there’s grand...
Students will be immerse in the 18th c world of Robert Lewis Stevenson's TREASURE ISLAND. Students will learn about the Age of Piracy (and may become one as well). Students will participate in the novel, interact with the characters, and possibly change the outcome through the Pillars of Adventure. Students will understand life in Late Stuart and Georgian Britain, especially in port cities such as Bristol, Portsmouth, and (of course) London. Students will work as a team of adventures solving problems with their combined critical thinking skills. Students will learn about life on board 18th c ships, perhaps even command their own vessel.
Students are expected to either have read or to read TREASURE ISLAND as we progress through the class. There will be a brief intro to the class which will include highlights of the novel, however, the student is responsible for keeping up with the reading. Hopefully, the students is motivated, through improved role playing, to become as familiar with the novel and the time period as possible.
4 files available upon enrollmentAttached to the Outschool Treasure Island: D&D Immersion Experience page will be a pdf copy of Treasure Island, the Basic D&D rules, a fillable character sheet. Students must arrive with a #1 sense of adventure!
Through the Pillars of Adventure students will earn experience points for clever ideas, role playing their PC and martial problem solving. This advancement or "leveling up" will mark their progress through the class as well as their understanding of the novel and time period.
1 hour 30 minutes per week in class, and an estimated 0 - 1 hours per week outside of class.
This class is based upon a novel about pirates, while certain aspects of the novel will be redacted, it was a violent world in the early 18th century. There will be fantasy combat on land and aboard ship. While the students will visit taverns these will be present more as rough family restaurants rather than the scurvy dives they actually were.
Meet the teacher
Over the past 30 years I have taught I.G.C.S.E, A-Level, I.B., and A.P. History throughout the Atlantic region in both private and public school settings. During that time I have instructed students in a variety of rigorous exam subjects . I am a...