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How to Be a D&D Dungeon Master – Weekly DM Training for Teens (Ages 13-18)

Completed by 1 learner
Ages 13-18
Live Group Class
Young DMs will develop storytelling, improv, and strategic combat skills while learning to engage players in immersive, collaborative adventures. Each week explores new techniques to help run exciting and dynamic D&D campaigns!
Average rating:
4.9
Number of reviews:
(1,022 reviews)
Star Educator

Live video meetings
1x per week
3-6 learners per class
60 min

What's included

1 live meeting
1 in-class hours per week

Class Experience

📝 Class Description:
Want to become a masterful Dungeon Master? In this ongoing weekly class, you’ll develop the skills to run exciting and immersive Dungeons & Dragons campaigns! Each week, we’ll explore different aspects of being a DM, from world-building and storytelling to combat mechanics and improvisation. Whether you’re brand-new to DMing or want to refine your skills, this class will give you the confidence and tools to lead unforgettable adventures.

Each session will include:

✔️ A focused lesson on a key DM skill

✔️ Group discussions & brainstorming

✔️ Hands-on practice & creative challenges

✔️ Q&A and troubleshooting for your own D&D games

🗓️ Weekly Topics (Examples, Rotating Themes):
🔹 World-Building Deep Dive – Creating settings, lore, and NPCs that feel alive

🔹 Improvisation & Player Choice – How to adapt when players go off-script

🔹 Crafting Memorable Villains & Monsters – Making encounters challenging and fun

🔹 Homebrew & Rule Variants – Customizing the game for unique experiences

🔹 Storytelling & Narrative Arcs – Keeping players engaged in long-term campaigns

🔹 Managing Player Personalities & Conflict – Keeping the table fun and fair

🔹 Live DM Practice – Learners take turns running short encounters with feedback

🎭 Some weeks will focus on theory & planning, while others include interactive roleplay and scenario-building!

🔎 Who is this class for?
✨ Teens (Ages 13-18) who love D&D and want to improve their DM skills

✨ Aspiring Dungeon Masters who need guidance on running games

✨ Current DMs who want fresh ideas and problem-solving strategies

Learning Goals

Homebrew & Rule Variants – Customizing the game for unique experiences
Improvisation & Player Choice – How to adapt when players go off-script

Other Details

Parental Guidance
We may be creating some stories based on villains and monsters.
Pre-Requisites
Basic familiarity with D&D rules is helpful but not required No need to prepare anything—just bring your creativity and a dice set (physical or digital). Experience with RPGs, theater, writing, performance, strategy games, etc. will help.
Supply List
Pencil and paper, 4 6-sided die and 2 20-sided die or a dice rolling app (free ones available online or on the phone), the DM's guide is helpful but not required
External Resources
Learners will not need to use any apps or websites beyond the standard Outschool tools.

Offered by

Joined March, 2020
4.9
1022reviews
Star Educator
Profile
Teacher expertise and credentials
Master's Degree in Education from Florida Institute of Technology
Charles Watkins
Bachelor's Degree in Art and Design from Art Institute of Atlanta
Charles Watkins
Bachelor's Degree in Art and Design from Full Sail University
Charles Watkins
Bachelor's Degree in Computer Science from University of Washington Tacoma
Loren Mendoza
Bachelor's Degree in Art and Design from Fashion Institute of Technology
Lori King
Bachelor's Degree in Fine/Studio Arts from Cleveland Institute of Art
Rori Van Maanen
Bachelor's Degree in English from Emory University
Cataria Wesson
Associate's Degree in Political Science and Government from Los Angeles Southwest College
Kerida Robinson
Associate's Degree in Art and Design from Fashion Institute of Technology
Lori King
-Background in video game design and programming 
-Veteran Dungeons and Dragons (D&D) Dungeon Master
-Creator of medieval-style maps for my campaigns

Reviews



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