Get Moving With VR: A Virtual Reality Active Gaming Club! (FLEX, 8-13)
What's included
Homework
2-4 hours per week. Learners will set and keep their own schedule and goals for active VR game play for the purpose of getting out of their seats and being intentional about moving. Learners will be encouraged to participate in active gaming at least 20 minutes a day, three or more days a week. There are no live meetings for this course.Assessment
Learners will submit a weekly self-assessment of how they did on their own goals. Additionally, learners will issue challenges to other learners and the teacher of achieving particular goals during the coming week. Learners will evaluate their own performances and amend their own learning goals accordingly. Learners will be encouraged to improve their goals -- either through difficulty or duration -- week over week.Class Experience
Get your gamer up and moving! This four-week flex course (No live meetings!) offers an opportunity for accountability in getting your gamer moving, improving, and collaborating with others while gaming in the virtual reality universe at your own convenience. Suitable as a standalone to get learners started in a healthy routine, this class can be repeated as long as a learner wants to continue to participate and improve. Learners are welcome to participate from a variety of different VR setups: Oculus, Windows Mixed Reality, Index, etc. Learners are also welcome to use their preferred game experience: Beat Saber, Synth Riders, Audica, X-Fitness, etc. The teacher plays both Beat Saber and Synth Riders. Week One: Introductions and Establishing a Baseline: -- The teacher and learners will post introductions, including which game(s) they play -- The teacher will discuss VR basics -- Learners will assess and report where they are currently in their Get Moving journey -- Learners will prepare a plan and schedule for the coming week Week Two: Check-in and Goal Revision: -- The teacher and learners will check in with a status report of progress on goals set the previous week -- Learners will reflect and revise their goals for the coming week -- Learners will issue challenges to other learners, offering song or level suggestions Week Three: Check-in and Challenges: -- The teacher and learners will check in with a status report on goals set the previous week -- Learners will reflect and revise their goals for the coming week -- Learners will issue new challenges to themselves and fellow learners to push to the next level Week Four: Check-in and and Conclusions: -- The teacher and learners will check in with a status report on goals set the previous week -- Learners will compare and contrast their personal progress over the course of the class -- Learners will reflect and create a realistic goal schedule for how to continue progressing forward Post-class Follow-up: -- Learners are encouraged to continue achieving, revising, and exceeding their goals to Get Moving! -- Learners may sign up to repeat the class as often as desired! :)
Learning Goals
Learners will use the medium of VR gaming to establish and maintain a regular course of body movement and brain breaks.
Other Details
Parental Guidance
The world of virtual Reality (VR) video gaming is still relatively new. You will want to be familiar with the ratings of games that your learners play (ESRB, PEGI, etc.). Rhythm games, in particular, also could potentially have downloadable content (DLC) that contains musical tracks with offensive or age-inappropriate lyrics. These DLC add-ons would only be available to the individual learner who downloads such content and not particular to this class necessarily, but parents will want to be aware of what types of additional content their learners may be downloading in the course of VR gaming, in general.
** This class uses Virtual Reality (VR) gaming, and requires learners to have access to a VR headset and whatever game keeps them moving. These will need to be purchased separately from the class. **
Supply List
This class uses Virtual Reality (VR) gaming, and requires learners to have access to a VR headset and whatever game keeps them moving. These will need to be purchased separately from the class. Recommended games (purchased separately) to get learners moving include titles such as: Beat Saber, Synth Riders, Audica, X-Fitness, etc.
External Resources
Learners will not need to use any apps or websites beyond the standard Outschool tools.
Teacher expertise and credentials
This teacher runs a homestead in the US Pacific Northwest - which means long, dark nights all winter. This has lent itself well to gaming, and my husband has dragged me into the world of VR, which I have jumped into for fitness, to get moving, and for sanity purposes. Let's have some healthy competition as we Get Moving together! :)
Reviews
Live Group Class
$9
weekly or $35 for 4 weeks4 weeks
Completed by 6 learners
No live video meetings
Ages: 8-13
This class is no longer offered
Financial Assistance
Tutoring
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