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Get Moving With VR: A Virtual Reality Active Gamer Club! (FLEX, 8-13)

A weekly flex accountability group for VR gamers to ditch the chair and play video games that are designed for you to move! Post scores, compare notes, and challenge other learners in games like Beat Saber, Synth Riders, etc.
Heidi Lathrem, MA: Homesteading/Farm & Video Games
523 total reviews for this teacher
New class
Class
No live meetings
Over 4 weeks
8-13
year olds
1-18
learners per class
per learner - per week

How does aFlexible Schedulecourse work?

No scheduled live video chats
Discussions via classroom forum and private messages with the teacher
Great if your learner prefers independent pacing or is uncomfortable with live video chat

Available Times

Pacific Time

Mon Sep 5

Sep 5 - Oct 10 (4 weeks)
Flexible Time
 Enroll

Mon Sep 19

Sep 19 - Oct 24 (4 weeks)
Flexible Time
 Enroll

Mon Oct 3

Oct 3 - Nov 7 (4 weeks)
Flexible Time
 Enroll
Don't see a time that works for you?

Description

Class Experience

Learners will use the medium of VR gaming to establish and maintain a regular course of body movement and brain breaks.
This teacher runs a homestead in the US Pacific Northwest - which means long, dark nights all winter. This has lent itself well to gaming, and my husband has dragged me into the world of VR, which I have jumped into for fitness, to get moving, and for sanity purposes. Let's have some healthy competition as we Get Moving together! :)
Learners will set and keep their own schedule and goals for active VR game play for the purpose of getting out of their seats and being intentional about moving. Learners will be encouraged to participate in active gaming at least 20 minutes a day, three or more days a week.
This class uses Virtual Reality (VR) gaming, and requires learners to have access to a VR headset and whatever game keeps them moving. These will need to be purchased separately from the class. Recommended games (purchased separately) to get learners moving include titles such as: Beat Saber, Synth Riders, Audica, X-Fitness, etc.
Learners will submit a weekly self-assessment of how they did on their own goals. Additionally, learners will issue challenges to other learners and the teacher of achieving particular goals during the coming week. Learners will evaluate their own performances and amend their own learning goals accordingly. Learners will be encouraged to improve their goals -- either through difficulty or duration -- week over week.
No live meetings, and an estimated 2 - 4 hours per week outside of class.
The world of virtual Reality (VR) video gaming is still relatively new. You will want to be familiar with the ratings of games that your learners play (ESRB, PEGI, etc.). Rhythm games, in particular, also could potentially have downloadable content (DLC) that contains musical tracks with offensive or age-inappropriate lyrics. These DLC add-ons would only be available to the individual learner who downloads such content and not particular to this class necessarily, but parents will want to be aware of what types of additional content their learners may be downloading in the course of VR gaming, in general.
This class uses Virtual Reality (VR) gaming, and requires learners to have access to a VR headset and whatever game keeps them moving. These will need to be purchased separately from the class.

Recommended games (purchased separately) to get learners moving include titles such as: Beat Saber, Synth Riders, Audica, X-Fitness, etc.

Teacher

Heidi Lathrem, MA: Homesteading/Farm & Video Games
🇺🇸
Lives in the United States
Linguist, online teaching veteran, homeschool mom, gamer, and duck farmer
523 total reviews
780 completed classes

About Me

Bringing the practical to the digital.

Hello. My name is Heidi. I've been teaching for more than ten years, with extensive experience both in the classroom and online platforms, with students ranging from kindergarten through grad school. 

I... 
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