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$18

weekly
or $140 for all content
Class

Game Development: Unity Fundamentals

Ages 12-16
Self-Paced Course
In this 8 class course you will learn the fundamentals of Unity game development. It will go over basic project creation, movement, prefabs, collision, projectiles, health, camera follow, and level progression.
8 pre-recorded lessons
8 weeks of teacher support
Choose your start date
1 year of access to the content

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Your learner can start learning when they want and progress at the speed that works best for them.
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Start when you want.
Learn at your own pace
Access course material for a full year.
Get hands-on support from teacher.

What's included

8 pre-recorded lessons
8 weeks
of teacher support
1 year access
to the content
Assignments
1 hour per week. If additional guidance is requested, we would be happy to help assign small tasks between each class.
Assessment
If assessment of the extra assignments is requested, we would be happy to review and give feedback on what they have done, or give guidance wherever it might need it.

Class Experience

In this self paced course there will be 8 classes that will guide you on how to create a Unity project from the ground up using our pre-recorded walkthrough guides that will range roughly between 10-20 minutes long. 

These classes will be ideal for anyone wanting to learn game development starting with a brand new project regardless of skill level, including no experience at all!
Each video will go over every step of the process as we both show and explain everything that you would need to know in order follow along.

If you have any questions or concerns please feel free to reach out to us and we will assist as best we can.

Learning Goals

***UNITY SKILLS:***
- Project Creation and Management
- Utilizing the GameObject Hierarchy
- Modifying Inspector and Component elements
- Creating Prefabs for Efficiency 
- Level Design and Creating Scenes

Syllabus

8 Lessons
over 8 Weeks
Lesson 1:
Project Setup & Simple Mechanic
12 mins of video lessons
Lesson 2:
Lightning & Movement
12 mins of video lessons
Lesson 3:
Collision, Prefabs & Referencing
10 mins of video lessons
Lesson 4:
Creating Equipment & Projectile Behaviors
11 mins of video lessons

Other Details

Parental Guidance
***COPPA COMPLIANCE - PARENTS PLEASE READ:*** Please keep in mind that most Game Development software and resources are NOT COPPA-compliant. However, the resources that I would recommend will always be FREE, and SAFE to download. Most software also go through frequent updates to stay as secure and user-friendly as possible. Because of this, some of the class recordings might slightly different experiences and navigations than what you will be performing. For example, this class is recorded using a Windows computer with a different UI layout than what Mac computers will experience. Being able to understand what is required, even with alternative or outdated information, is a highly important skill to have as a developer. But do not forget our instructors are always available to answer any questions or concerns that you may have! ***CLASS PACING - PARENTS PLEASE READ:*** Game Development and Software Development in general can take years with large teams that all have multiple years of experience with development. Because of this, it is important to be patient and understand that learning software design takes time and practice like any other art skill, and learning programming takes years of repetition and implementation because it is quite literally another language. The class will go at a pace that encourages a strong fundamental understanding of the concepts, along with introducing as many aspects as possible within the short time frame. If you feel like some of the information is too much at once, PLEASE reach out for assistance, and we will be more than happy to assist.
Pre-Requisites
Unity only works reliably on Windows and Mac computers. It will NOT run on a Chromebook. An understanding on how to use Zoom and the ability to share their screen will be required if there are any questions about their project.
Supply List
For this course, students will use the Unity Game Engine.

To install the Unity Game Engine you must first install Unity Hub (https://unity.com/download#how-get-started). 

After installing Unity Hub make certain to run the program and follow the instructions to sign in or create your Unity ID. 

Unity runs on most Windows and Mac machines but the better your video card (GPU) and the more RAM you have (8GB bare minimum) the better the experience (regardless of platform). 

Visual Studio Community has the most support for the programming, so if you are on a Windows computer, it is recommended to use Visual Studio Community rather than VS Code. 



URLs for some of the FREE software used in this class: 

Used to manage your games, and versions of Unity Game Editors
Unity Hub - https://unity.com/download#how-get-started

Used for Programming, can be downloaded directly from Unity Hub
Visual Studio Community - https://visualstudio.microsoft.com/vs/community/
VS Code - https://code.visualstudio.com/?wt.mc_id=vscom_downloads
External Resources
In addition to the Outschool classroom, this class uses:
Sources
There are no prior sources or skills required for this course outside of basic understanding of both English and Math.

Offered by

Profile
Teacher expertise and credentials
Every instructor with Nexus Entertainment Organization will have multiple years of experience in their respective industries.

The instructor that recorded these videos has a degrees in both Game Design (B.A.), Game Programming (B.S.), and is also pursing a degree in Education in Advanced Teaching (M.Ed.).
They have been using Unity since 2014, teaching both game design and programming since 2017, and have been on Outschool since 2022. 

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