$15
per classFundamentals of Blender Through Low-Poly Modeling
Ages 11-15
Live One-Time Class
Live video meetings
Meets once
2-8 learners per class
55 min
What's included
1 live meeting
55 mins in-class hoursClass Experience
Beginner Level
In this one-time class, students will get a hands-on introduction to the fundamentals of Blender, the industry-standard 3D modeling and animation software. We'll walk through the user interface together, learn how to navigate 3D space, and create and manipulate basic shapes. By the end of class, students will have built a simple 3D scene with a character that they design and create, and they will have gained a strong foundation for future exploration. The pace is friendly and beginner-focused, and questions are always welcome—no prior experience is required! I will be teaching the class by sharing my screen and leading by example, and I will stop often for questions and clarifications about the process.
Learning Goals
Students will learn basic Blender navigation skills using the mouse, keyboard, and on-screen user interface.
Students will learn the difference between Object and Edit mode, and how they are used in 3D modeling.
Other Details
Parental Guidance
Blender will be used, but does not require an account.
Pre-Requisites
Learners should have Blender installed on a computer with a keyboard and mouse.
Supply List
Other than a computer with Blender installed, a mouse, and a keyboard, no supplies are required.
External Resources
In addition to the Outschool classroom, this class uses:
Meet the teacher
Teacher expertise and credentials
I have worked in Blender for approximately six years, and I frequently use the software to create models and assets for digital art and video games. I have also taught an in-person class about short film creation using Blender, and I have created multiple 3D renders to be used in a non-profit power provider's member outreach.
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