What's included
1 live meeting
1 in-class hoursClass Experience
This class is designed as an interactive experience for students. The instructor will ask the students to answer questions and encourages them to ask questions. During the class, the instructor will explain the circumstances in which the human remains were found. Next the instructor will show live on screen and in closeup images the bones of the skeleton in different groupings. Each grouping of bones will help determine a new piece of information. The groups include determining gender, determining height, determining how bones are affected by muscle structure, and determining cause of death. Using the information they have gathered, the students will discuss and conclude the manner and cause of death. Please note, this class uses real human remains that have been donated to science.
Learning Goals
This class was designed to be delivered in a classroom setting and provides information that supports the following New York State Next Generation Science Learning Standards.
4-LS1-1 Construct an argument that plants and animals have internal and external structures that function to support survival, growth, behavior, and reproduction.
MS-LS4-2 Apply scientific ideas to construct an explanation for the anatomical similarities and differences among modern organisms and between modern and fossil organisms to infer evolutionary relationships.
Crosscutting Concept: Cause and Effect: Phenomena may have more than one cause, and some cause and effect relationships in systems can only be described using probability.
Other Details
External Resources
Learners will not need to use any apps or websites beyond the standard Outschool tools.
Teacher expertise and credentials
The Long Island Science Center is a 501(c)3 STEAM (Science, Technology, Engineering, Arts, Mathematics) Learning Museum. We have been providing hands-on STEAM programming in schools and libraries since 1995 with our enriching educational programs reaching more than 350,000 students.
We strive to prepare young people for the challenges of a 21st century economy built on advanced technology and innovation.
We ignite curiosity, fuel creativity and unlock the passion for problem-solving and discovery with STEAM curricula, programs and interactive, hands-on experiences designed to cultivate future leaders and engaged, digitally literate citizens.
A fun thing about our organization is that we have four 3D printers that we use to teach 3D printing classes. Recently, we were contacted by a group of engineers that wanted to build a life-sized robot so we agreed to help them by printing out robot parts for them on our printers.
Reviews
Live One-Time Class
$15
per classMeets once
60 min
Completed by 56 learners
Live video meetings
Ages: 9-14
10-18 learners per class
This class is no longer offered
Financial Assistance
Tutoring
More to Explore
Circle ThreeDrawing FruitsCoding In PythonLeadership & Working With Others Sessions ForBehaviorDungeons And Dragons StrahdWings Of Fire Dnd ScavengerSnowyCreative CardsEmpowering GirlsRetrain Your BrainHistory Of The World PrehistoricWitches In AmericaSt Patricks Day Animal CrossingScene Study Performance