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Introduction to Coding - Scratch for Beginners (Level 1 Of 3)

FLEX Scratch Jr Coding

Sara Moore (she/her)
Star Educator
Average rating:5.0Number of reviews:(541)
In this 4-week course, young coders use project-based learning to create a variety of fun and engaging coding projects while learning the foundation of coding concepts and practices using Scratch Junior

Class experience

Develop programs with sequences and simple loops, to express ideas or address a problem. Develop plans that describe a program’s sequence of events, goals, and expected outcomes.  Identify and fix errors using a systematic process. Using correct terminology, describe steps taken, and choices made during the iterative process of program development. Create several computational artifacts for practical intent, personal expression, or to address a societal issue.
Great teachers form strong relationships with their students by engaging them in the subjects they are passionate about. I have always been a logical thinker who enjoys science, math, technology, and engineering both for work and play. 

I worked as an engineer for companies like Frito-Lay, Anheuser-Busch, Amgen as a consultant for many years improving their systems with automation and equipment. Once I became a parent, I began teaching extra-curricular classes as a way to have more time at home, but stay involved in subjects that bring me joy. 

Realizing that by being warm, professional, and enthusiastic, I am able to engage students. My creative lessons and strong classroom presence help build student confidence while increasing interest in subjects that may otherwise seem intimidating. 
Homework Offered
Each ScratchJr project will take approximately one hour to complete. Students will draw projects independently but share them with the group weekly. Video discussions should be kept to 1-2 minutes in length and may take 15 minutes to create and upload into the Outschool classroom.
Assessments Offered
Grades Offered
iPad with ScratchJr app installed would be best. 
Chromebook/Laptop is the next best but will require mouse skills if not a touchscreen.

Android tablers have caused the most frustration with students as the touch calibration is off. This can be especially frustrating when drawing. Feel free to test your device in advance. When drawing, the "ink" should appear exactly where your finger/stylus/mouse pointer makes contact with the screen. It should not be offset by any distance.

It is encouraged to have two devices. One device for watching the recording and a second device for coding. With a single device, a student will be switching from the video to the ScratchJr app and back and forth. For younger learners, this may cause some frustrations.

ScratchJr (FREE)
iOS devices: https://apps.apple.com/us/app/scratchjr/id895485086?ls=1
Android Tablets: https://play.google.com/store/apps/details?id=org.scratchjr.android
Chromebook: https://chrome.google.com/webstore/detail/scratchjr/oipimoeophamdcmjcfameoojlbhbgjda?hl=en
Desktop: https://jfo8000.github.io/ScratchJr-Desktop/
In addition to the Outschool classroom, this class uses:
Younger students may need parental support in order to complete tasks.
Your child does NOT need to know how to read in order to participate. 
An app will need to be installed on your device in order to have the coding software. 
You can read the privacy policy here: https://www.scratchjr.org/privacy

For added engagement, we will be using activities in Nearpod. 
You can read the privacy policy here: https://nearpod.zendesk.com/hc/en-us/articles/360049188592-Nearpod-Privacy-Policy
Star Educator
Average rating:5.0Number of reviews:(541)
First time Outschoolers can save up to $20 on their first class by using code "SARAM2020"
Hello! My name is Sara Moore. I am an engineer by education, an entrepreneur in practice, and a community builder at heart. My passions are... 
Self-Paced Class


weekly or $80 for all content
1 pre-recorded lesson
4 weeks of teacher feedback
Choose your start date
1 year of access to the content

Ages: 5-9

Not Accepting Enrollments
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