$60

for 3 classes
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Five Nights at Freddy's Scratch Coding & Animation Jumpscare Game Design Camp

Completed by 5 learners
Ages 9-14
Live Group Course
Students learn how to create FNAF jumpscares as fun Halloween pranks in Scratch. By utilizing control blocks to cycle through backdrops and code jumpscares, students will be able to make suspenseful animations in spooky games.
Average rating:
4.7
Number of reviews:
(4,849 reviews)
Popular

Live video meetings
1x per week, 3 weeks
2-8 learners per class
55 min

What's included

3 live meetings
2 hrs 45 mins in-class hours
Mastery Evaluation
1 hour per week. included
Certificate of Completion
An E-Certificate of Completion with grades will be provided for learners who have completed all sessions and actively participate in class activities, including sharing their work at the end of each meeting. Learners who miss more than 3 meetings or do not participate in showing their work may not be eligible to receive the certificate.

Class Experience

US Grade 4 - 7
Intermediate Level
This is a 3-Week Series. Students will meet 3 times, once a week.

In addition to basic computer skills like typing, opening and closing programs, saving and exporting files, and mouse maneuvering, this class requires some Scratch experience. For students who have no coding and animation background, we recommend joining Series Part 1 before proceeding to this class. Please see the link below:
Coding & Animation Part 1: Fundamentals for Beginners
https://outschool.com/classes/3-day-coding-and-animation-art-tech-series-part-1-fundamentals-for-beginners-0ak9VANq#usRzeseCIM

In this Halloween Special FNAF class, students will learn how to create jumpscares using Five Nights at Freddy's characters in Scratch. The focus is to introduce using control blocks to cycle through backdrops and eventually create a jumpscare. Students will use more advanced animation techniques to make simple but suspenseful “spooky” animations that heighten the tension of the scene and give the players a sense of impending doom. Coupled with perfectly-timed sound effects, the game will capture the maximum “heart rate spike” interaction from the players.

Students can use what they learned throughout the course in games and animation, starting with Scratch and then later in complex programs. 

_______________________________________
Please read below for frequently-asked questions on our policies:

Mandatory Video Check-In
Video check-in is mandatory for safety purposes per Outschool policy. Students are required to have their cameras on to allow the teacher to check in and verify each learner. After check-in, students have the option of either turning off their camera or leaving it on, whatever is their preference.

Refunds & Missed Classes
All of our classes are backed by Outschool’s standard policy. To receive a full refund, parents may withdraw or stop their subscription within 24 hours of payment OR 24 hours before class starts, whichever occurs earlier. No refunds are issued if a learner misses a live meeting. Recordings are made available in each classroom and can be watched at their convenience. Students are always welcome to reach out with any questions and share their work in the classroom.

Class Recording Access
Learners must JOIN A LIVE CLASS ONCE in order to lift Outschool's safety protocol and unlock access to video recordings of class meetings. Learners who have not attended a live class but need access to the recordings must contact verification@outschool.com to apply for a lifetime verification badge. 
Learn more about this by going to: https://support.outschool.com/en/articles/4063624-learner-verification

Late/ Missed Class
All classes will begin on time as long as one learner is in the classroom. In the event that no students are in the classroom at the assigned class time, the teacher will leave a message in the classroom and exit after ten minutes of waiting per Outschool policy.

Minimum Enrollment & Class Cancellation
A minimum of two learners is required for every class to run. In the event that we have to cancel a class, parents will be notified within 24 hours of class. Learners will have the option of either transferring to a more populated section of the same class or receiving a full refund, whichever is preferred.

Technical Difficulties
In the event of class delay/ cancellations due to unforeseeable technical issues, all families will be notified and a make-up section will be posted, or a refund will be issued if a make-up class cannot be scheduled.

Learning Goals

Students will discover how to apply previous Scratch knowledge and basic understanding of animation to longer and more complex projects.

Syllabus

3 Lessons
over 3 Weeks
Lesson 1:
1. Stare and Jumpscare! Foxy and Friends
 Students will create a small idle animation for an animatronic staring at them through the screen and then program a randomized clock timer that will have that animation turn into a jumpscare, with the animatronic jumping at the screen. Assets for the backgrounds and animatronics will be provided. Can you look a cold killer machine in the eyes? 
55 mins online live lesson
Lesson 2:
2. Hidden monsters! Plushtrap and Friends
 Students will create a minigame using sensing blocks to create a flashlight out of their cursor that they must then use to find and stop a randomly placed plush animatronic from jump scaring them. Assets for backgrounds and animatronics will be provided. Can you find the plush animatronic before it’s too late? 
55 mins online live lesson
Lesson 3:
3. Watch the Cameras… Golden Freddy
 Students will engineer a monitor with a camera system that will switch between screens with a randomly generated Golden Freddy sprite hidden on one of the screens. The coding will allow for the player a limited amount of time to find the golden Freddy before being jumpscared! Assets for backgrounds and animatronics will be provided. There’s something out there, and only a keen eye will be able to figure out what… 
55 mins online live lesson

Other Details

Parental Guidance
Parental permission is required to create Scratch accounts for children under 13.
Supply List
Hardware: Students will need two devices. One will be used to view the class on Outschool (can be a phone) and the other device will be needed to code. The second device must have a keyboard.
Software: Scratch (in browser with account or free desktop download)
Students are encouraged to create a Scratch browser account (https://scratch.mit.edu) beforehand or download the desktop version and get comfortable with locating and opening the program to get ready for the first class. It is recommended that students create a folder for saving projects onto their computers or thumbdrives for use as a "backup" instead of saving projects online only.
 1 file available upon enrollment
External Resources
In addition to the Outschool classroom, this class uses:

Offered by

4.7
4849reviews
Popular
Profile
Teacher expertise and credentials
Teacher Brittany is a professional artist and illustrator.  She holds a BA in Arts with a concentration on Visual Technology.  She also gained valuable industry experience as Technology Lead and Animation Instructor at art schools. She has worked as a freelance concept artist and illustrator in game design. She utilizes a background in comics, storyboarding and animation to bring creative concepts to life. With a strong background in traditional and digital painting, Brittany is currently teaching a wide variety of classes in various mediums to merge her love for illustration, painting and game development.

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