What's included
Class Experience
Each Flex class features a Project Video (20-30 Minutes), a Demonstration Video (10-20 minutes) and a Scavenger Hunt that will be available each Monday. Here's the basic workflow: Project 1: Build a Smart City Site Plan (vertical zones, view corridors, 8-minute loops) Our project series begins with an introduction to urban planning concepts such as smart city design, sustainable city design, equitable city design and how to design for density and increasing populations. We will also introduce the walkable city model with a design strategy known as the 8-minute loop. Learners will plan and build a site plan as the base for the upcoming projects. Project 2: Add buildings to your city (houses, skyscrapers, factories, stores, restaurants, offices) With our site plan completed, it is time to add buildings. We will introduce learners to the history of skyscrapers, and tour of some of the world's greenest, ecologically game-changing skyscrapers today that are generating their own energy and contributing to a sustainable future. Project 3: Add Gardens and Parks Our city is starting to look very real now. It’s time to develop a plan for greening our city by adding vertical gardens, community food gardens, green roofs, bioswales, porous pavement, and wetland ecosystems. We’ll also take a look at how gigantic metropolitan highways are being transformed into urban parks and take a little tour of the High Line in New York City. Project 4: Tower Challenge Our city project is finished and now it’s time for some crazy fun. Your challenge is to build a tower. But, unlike most tower challenges, the winner for this challenge will be the one with the most sustainable design. Based on all you have learned, design one tower with as many sustainable design strategies as you can fit in – and make it look good! Submit 3-6 pictures and a short description of your sustainable strategies and the winner will receive an awesome prize (yes, for real). Not feeling great about doing a design challenge? No worries – just build a fantasy tower of your choice for your cat, a bumble bee, an Avenger who lives in the bubble realm…it’s all about your idea for this project. Student Interaction: Architects & Clients The philosophy behind all we do at Wicked Workshop is to mimic the studio culture of the architecture school and office - and bring that immersive experience to young people. Since this is a Flex class, students can participate during the days and times that work for them but will still be required to be an active participant in the process. To foster a true architecture studio culture, learners will participate in an "Architect & Client" activity. Each student will be paired with a classmate and be given the role of either the architect or the client. "Architects" will present (at least) 3 images of their work in progress with a short, written explanation of the key features. The "Client" will study the work, ask questions, provide one suggestion and one aspect of the work that they really like. We will do this through posts on our classroom page and all students will benefit from their personal role play as well as following the conversations of others. Don't worry - we'll guide you! What Else Should I Know? These classes are designed to be explored over 2-3 hours and potentially 2-3 days depending on your learner's age, crafting abilities, interest in the subject and personal attention span. Some kiddos will dive right in and finish in an afternoon while others might take lots of breaks and work on one project over a whole week. The projects are all very flexible and designed for multiple ages. Older kiddos will add more details and take longer to craft more precisely while younger learners might make bigger moves and embellish verbally rather than through making.
Learning Goals
Wicked Workshop is a maker-based program that introduces youth to architecture through reality-based projects that tackle "wicked" problems like inadequate housing and environmental health. We teach decision-making strategies, complex problem solving, and critical thinking methods recognized as vital 21st century skills necessary to succeed in work, life and citizenship through a straightforward hands-on curriculum based on authentic projects that foster independent thinking, self-directed learning, exploration, iteration and creativity.
Other Details
Supply List
All projects can be beautifully completed with paper, cardboard from a cereal box, recycled plastic, parts and pieces, string, glue and tape. Below is a suggested list of materials for each project; however, feel free to explore other materials, colors and sizes. When colored paper is called for, your learner can easily use plain white paper and color it with markers, colored pencils or crayons (or just leave it white). Pro Tip: Remember that each project features a Materials Demonstration Video and a printable Scavenger Hunt. Because these projects are designed to be flexible and unique to each student, I suggest watching the materials demonstration video before collecting your materials. Be sure to have fun! Feel free to explore other materials, colors and sizes. Don't worry about materials you don't have - find fun substitutions and keep going. Note: This is a fairly large project that builds upon itself each week. Make sure your base is moveable or can be left in one spot for a while. Project 1: Build a Smart City Site Plan (vertical zones, view corridors, 8-minute loops) 1 - 24” x 36” (approx.) piece of cardboard for a main sturdy base (can use 8 – smaller pieces about 8” x 10” as shown in video). You can also use "Smoothfoam" or even tape a few cereal boxes together. 4-5 sheets of blue paper, cut into any shape for the river 1-2 sheets of green paper, cut into small shapes for green space 2-3 sheets of white paper, cut into squares or circles (they don’t have to be perfect!) for buildings 1-2 sheets of green paper to print trees (print from download) 5-6 sheets of white or beige paper for the roads, porous pavement and bike lanes (print from download) Watch the Demonstration video Project 2: Add buildings to your city (houses, skyscrapers, factories, stores, restaurants, offices) 4-6 paper towel tubes (for buildings) 4-6 sheets of paper, any color (for buildings) 1-2 sheets of colored paper, different colors (alternatively – use markers on white paper!) 1-2 sheets plain paper for building façade (print from download) Small pieces of cardboard for landscape and bridges: cut up a cereal box or cardboard scraps Bits and Pieces to embellish: Some suggestions include clothespins, pipe cleaners, pompoms, feathers, sponges, bubble wrap, tissue paper, rubber bands, pillow stuffing, cotton balls, etc. For the hot air balloon: 1 – balloon 3 feet of string Paper scraps, any color Clear tape Project 3: Add Gardens and Parks Small pieces of cardboard: cut up a cereal box or cardboard scraps Green things for grass, trees, bushes: suggestions include paper streamers, green paper wadded up or shredded, tissue paper, green pompoms, artificial flowers 15-20 Toothpicks for tree bases 3-4 Pipe cleaners for playgrounds, landscape embellishment Odds & ends for furniture, outdoor art, etc: suggestions include colored beads, modelling clay, etc. Project 4: Tower Challenge Here are some suggestions: Modelling clay or Sculpey, clothespins, googly eyes, pipe cleaners, fishing lures, pompoms, feathers, sponges, bubble wrap, tissue paper, rubber bands, recycled bottle, pillow stuffing, cotton balls, artificial plants & greenery, plastic mesh, acorns and pinecones from the yard, cereal boxes, straws…
1 file available upon enrollment
External Resources
Learners will not need to use any apps or websites beyond the standard Outschool tools.
Teacher expertise and credentials
Wicked workshop is taught by Phyllis (Fifi) Henderson. A mom to two active girls, an architect and an educator, Fifi creates learning experiences opportunities that build self-esteem, independence and critical thinking skills. As an educator with a PhD in architectural history and theory, she recognized that Design Thinking was being used outside of professional design practice to help resolve issues in multiple industries including business and societal sectors. Design Thinking is a non-linear, strategy-based process for problem solving that tackles issues through empathy and iterative hands-on making. It was developed by Stanford University’s “d” school for people in business, higher education, the public sector and K-12 education as a process to create real change. As an architect, Fifi practiced this methodology and recognized it as a direct extension of her traditional university architecture school curriculum. After completing her PhD, she decided to scale that learning experience for a younger audience. Working with kids on big problems has been one of the most rewarding aspects of her career and she is continually energized by the ideas, dynamism and joy that kids bring to wicked problems.
Reviews
Live Group Class
$17
weekly4 weeks
Completed by 14 learners
No live video meetings
Ages: 8-13