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Coding & Tech
Engineering Course in Minecraft: Craft Machines & Puzzles (5-Session), Ages 8-9
Harness the incredible power of Redstone to engineer unique traps and devices that will enhance your Minecraft experience in this 5-session course (Minecraft Java Edition for PC / Mac Only. NO iPad or Tablet).
Connected Camps
3962 total reviews for this teacher
31 reviews for this class
Completed by 140 learners
There are no upcoming classes.
8-9
year old learners
3-10
learners per class
$105
Charged upfront
$21 per class
Meets 1x per week
Over 5 weeks
90 minutes per class
There are no open spots for this class.
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Not an official Minecraft product. Not approved or associated with Mojang.
Description
Class Experience
PLATFORM: (Minecraft Java Edition for PC / Mac Only! Not compatible with Ipads, Kindles, Tablets, Phones, and Game Consoles) SKILL LEVEL: This program is meant for Basic level players. This program requires Basic reading comprehension, Basic proficiency with computers, and some prior experience with Minecraft. PROGRAM OVERVIEW: Similar to electricity, Minecraft’s Redstone is an amazing tool that acts as an interactive power source for your creations. In this course, you’ll get to explore...
— Day 1 - Set Up and Introduction to Redstone in Minecraft: Our primary goal for this day is to assist students in setting up Minecraft and to familiarize kids with our camp’s objectives. Students will be introduced to Redstone, a tool used to power objects in Minecraft. They will learn the basics of Redstone input and output and use it to make traps for the ender golf courses. — Day 2 - Redstone Clocks: Redstone clocks are mechanisms that send redstone signals at specific intervals. In this class, we will use Redstone clocks to build timed traps and obstacles to integrate into our parkour maps! — Day 3 - Useful Contraptions: Redstone can be used to build creative contraptions. In this session, we will learn about various types of contraptions made with Redstone, and continue to find ways to implement those contraptions into our Redstone houses. Using what they already know, students will build a home decked out with elevators and other Redstone mechanisms inside. — Day 4 - Rollercoasters and Rails: Using Redstone rails, students will create roller coasters that can switch and auto-launch. — Day 5 - Introduction to Logic Gates: We will use different Redstone inputs and outputs to synthesize the lesson information from throughout the week in projects of our own design. Through collaboration and teamwork, we’ll combine our efforts to build a fully fleshed amusement park!
Connected Camps is a not-for-profit organization founded in 2015 with the mission to build a global online community where kids build, code, play, and learn alongside one another. Our programs are designed based on extensive research in the learning sciences. The founders and leaders of Connected Camps, Mimi Ito and Katie Salen, are professors at the University of California, Irvine, who specialize in the design of online learning experiences that are fun, social, and directly tied to academic outcomes. Learn more about the research behind Connected Camps at the Connected Learning Alliance resource site: https://clalliance.org/ One thing that makes our programs unique is our near-peer mentorship model. Our programs are led by young adults and college students, often with the help of high school volunteers. We hire counselors and coaches from top universities in computer science, game development, economics, social studies, and the arts, and train them on how to facilitate project-based learning with younger kids. Our young instructors have the same passion for technology, games, and digital making as our learners, and take on the role of instructors, as well as fellow enthusiasts and relatable role models. The curriculum for this program was designed by a team of counselors pursuing degrees relevant to the material at hand. The learning experiences in this class are driven by these counselors’ academic expertise in the field, along with their desire to share their passion for the subject with a group of excited learners. All of Connected Camps’ curricula are vetted by the organization’s Product Manager, Matthew, who possesses a Masters in Secondary Education and a deep belief in the power of collaborative virtual learning.
This class does not require any out-of-class work. We do offer optional challenges that students can work on as an extension of what is taught in class. We provide guidance and instructions for students who are inspired to delve deeper into the topic. The purpose of these challenges is to give students the opportunity to supplement their learning with additional material that aligns with their passions and goals. Students may then integrate their learnings into their project and showcase their accomplishments to their classmates. With this approach, students can explore the subject on their own. We give students the opportunity to share what they’ve explored independently with the class.
A Minecraft Java Edition account must be purchased by the learner. Participants will receive access to the Connected Camps Minecraft Server where the program will be run. To access the server, each learner will need the Java edition of Minecraft and will need to set their version release to 1.13.2. Other Minecraft versions like the "Minecraft for Windows 10 version", console editions, and pocket editions for mobile devices will not work for this course. A pair of headphones and microphone are also needed for communication with the class.
In addition to the Outschool classroom, this class uses:
At Connected Camps, we assess each student’s progress by engaging them in reflection of their own work and the work of their classmates. By building in Minecraft and applying concepts taught in class, our students are able to solidify their learnings through hands-on application. Our counselors’ focus is to provide qualitative feedback to further each students’ individual goals and interests, and we do not use letter or number grades. In addition to our in-class reflections, our counselors also provide post-session recaps that offer a summary of what is accomplished each day. Through these summary reflections, students are able to review the material and share with their parents what they did in class. We find this approach allows kids of different interests and abilities to engage with our teachings in a way that is particularly relevant to them.
1 hour 30 minutes per week in class, and maybe some time outside of class.
Internet safety is a top priority for us and our goal is to create a safe, connected community of learners that is moderated by our instructors. Throughout our programs we strive to educate our learners on internet safety and best practices for connecting online. In our programs, our learners are often making friendships and connections with others in class. While we encourage positive online friendships, we think it’s important to practice these principles of internet safety: — Do NOT ask others to connect online outside of our programs without first confirming with your parents. Our programs are a safe, moderated space for learners to engage but we can’t moderate connections outside of our classes. — Do NOT give away personal information which includes but is not limited to: your name, address, phone number, passwords, location, email address, and parental information. — If an individual asks for personal information, you should inform a counselor or your parent for guidance. ——— Common Sense Media Resources for Parents: https://www.commonsense.org/education/videos/keeping-games-fun-and-friendly Keeping Games Fun and Friendly: learn how to keep your child's experiences positive and fun when communicating in online games with others. https://www.commonsense.org/education/video/modal/4141366# The Power of Words: help your child learn that words exchanged online are indeed powerful, and offer strategies to use when confronted with cyberbullying. https://www.commonsense.org/education/videos/private-and-personal-information Private and Personal Information: learn the difference between what personal things your child can safely share online and private information that should not be shared.