$36
weeklyDungeons & Dragons Adventure: Return of the Celestials!
Completed by 79 learners
Ages 10-15
Live Group Class
Live video meetings
1x per week
4-6 learners per class
100 min
What's included
1 live meeting
1 hrs 40 mins in-class hours per weekAssessment
Feedback will be provided if requested. I'm always tuned in to the players and hoping to help them if I see them struggle in any areas.Class Experience
This class is an ongoing Dungeons & Dragons campaign. It will use the 5th Edition rules and will incorporate situations that require critical thinking, teamwork, problem-solving, communication, role-playing, and imagination. The student should have a solid foundation of the basic rules of 5th Edition. Resources and references will be provided as needed, to facilitate a better understanding of the rules and game mechanics. This adventure will take the players from 1st level to 20th level, depending on how long they participate in the campaign. The Dungeon Master will use the Roll20.net virtual tabletop to run the game. Players will each get a custom token to represent their character and it is suggested to have a Roll20 account. I will be using it on my end (sharing my screen at times) and the players will describe their actions and use the virtual tabletop as a visual reference if they elect to not use Roll20.net. The adventure will involve this rough outline. It is intentionally vague, so as to not give away the story or potential progression and also reflects the fact that the players will have a large part in dictating where the adventure goes. Week 1: There will be a short meet and greet and then an opportunity to role-play with one another and get acquainted. They will have the opportunity to choose from a few different tasks or areas of interest as we dive into the story. This is the rebuilding phase from a post apocalyptic event. Week 2: Depending on the choices from week 1, the players will be exploring different aspects of the adventure and exploring any of the various areas and storylines that are possible. You will have a sandbox style campaign where your choices will shape how the story progresses. Week 3: The players will likely be choosing where they will base themselves out of and what areas they wish to explore. Given the open structure of the story, the opportunities are numerous. Week 4: The first major plot hook will likely drop and the players will be faced with some major decisions. Week 5: This will likely be the first boss style fight. Depending on how the players handle it, some plot information will be revealed and the first magic items will be found. Week 6: Depending on how the boss fight went, the players will have some important decisions to make as to where they start exploring next. Every decision will shape the story! Players will have many opportunities to really create whatever experience they desire. Want to start a fort? Want to raise an army? Start a shipping business? A thieves guild? Whatever it is the players want, we can make it happen. This is a homebrew world that is yours for the shaping! ***PLEASE READ*** Guidelines: All sources (except Strixhaven material) are acceptable for character creation, as long as it is published D&D material. Playtest sources will be considered on a case by case basis and require approval. All characters must use the Point Buy or Standard Array method for Ability Score Generation and use the Fixed Hit Points option. The Character should start at 1st level. Feats and Multiclassing are allowed but must follow requirements. No Homebrew material outside of my own is allowed at the start, but may be considered in the future.
Learning Goals
To have fun while learning to work in a group, solve problems, think critically, use creativity and imagination, and did I mention have fun? Additionally, this adventure and style is designed to help players delay gratification, face consequences for actions, and see the benefits of making decisions and taking action.
Other Details
Parental Guidance
There is simulated combat, conflict, and narration that occurs in D&D. None of this will be especially graphic and will only serve to set the scene and experience. It will be very age-appropriate.
Supply List
I would suggest having access to D&D learning resources such as the Player's Handbook or other source material. Dice, pen and paper, and a character sheet should be enough to play.
Language of Instruction
English
Sources
I will use dndbeyond.com and Roll20.net, primarily.
Meet the teacher
Teacher expertise and credentials
Doctoral Degree from Southern California University of Health Sciences
I have been playing D&D since I was 7 years old. It has been a huge part of my growth, development, and entertainment. I'm a skilled, role-player, narrator, and storyteller. I have a very patient and enthusiastic nature and make the class as welcoming and comfortable as possible. This isn't just a game to me, but a passion. I think this is a profound experience and can facilitate such growth and foster bonds of friendship that can last a lifetime.
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