Outschool
Open currency, time zone, and language settings
Log In

Dungeons and Dragons: Tomb of Annihilation (Ages 11-13)

Uncover an evil plot that threatens the very foundation of the Forgotten Realms in this Dungeons & Dragons campaign!
Guild of Imagination - DnD | VR
Average rating:
4.9
Number of reviews:
(623)
Popular
Rising Star
Class

What's included

1 live meeting
1 hrs 30 mins in-class hours per week

Class Experience

US Grade 6 - 9
Intermediate - Advanced Level
⭐100% Satisfaction Guarantee⭐
At Guild of Imagination, we're committed to providing an exceptional experience for all our young adventurers. If your child isn't completely satisfied after their first meeting, we'll provide a full refund and work with you to find a better fit for their unique style.

🍎Meet the Guild's educators here (Copy and paste the link into your browser): https://rb.gy/5i6841

STORYLINE
Our adventure starts in and around the port city of Baldur's Gate - the Gotham City (so to speak) of the Forgotten Realms. Crime is a way of life in the city and there is no shortage of quests, missions and adventures to be had. All is well until a deadly curse is uncovered that threatens the way of life for all people of the Realms! The adventurers will need to travel to the peninsula of Chult to uncover what is causing this terrible curse and bring it to an end!

MISSION
Guild of Imagination’s mission is to empower learners to explore their creativity, embrace diverse perspectives, and foster lifelong curiosity through immersive storytelling experiences.

OUR VALUES
1. Inclusivity: We embrace diversity and create a safe, inclusive space where learners from all backgrounds feel valued, respected, and empowered to explore their creative potential.

2. Empathy: We cultivate empathy and understanding, fostering a culture of compassion and support, where learners can freely express themselves and connect with others on meaningful storytelling journeys.

3. Creativity: We ignite and nurture the spark of creativity within each learner, cultivating an environment that encourages imaginative thinking, innovation, and the development of unique storytelling voices.

4. Community: We build a strong sense of community, where learners come together, collaborate, and form lasting friendships, creating a network of support and shared storytelling experiences.

5. Growth: We promote continuous learning and growth, providing opportunities for learners to expand their storytelling skills, build confidence, and unlock their full creative potential, laying the foundation for lifelong learning.

GUILD OF IMAGINATION BADGES
Hero (Blue)  - Hero (Blue)  - This type of class is great for experienced players.  Learners should have played before and have an understanding of the core mechanics of D&D.

PILLARS OF GAME PLAY
Social Interaction - 3/5
Combat -  4/5
Exploration - 4/5
This adventure features plenty of opportunities for NPC interaction. Most of the campaign will be exploring a jungle peninsula and fighting monsters that they stumble upon the adventuring party.

CHARACTER CREATION
Upon enrollment the Dungeon Master for this campaign will provide character creation rules for this specific campaign. If the campaign has already started the Dungeon Master will contact you with rules and current level and be able to assist with creation if needed. We offer the ability to join our D&D Beyond campaign so you have access to all of our D&D content for no additional charge while enrolled in the class.

DESCRIPTION
In this ongoing class your child will work with others to solve mysteries, unlock puzzles, overcome evil entities and much more! This campaign is ongoing and is perfect for player's to join and leave the class as their schedule needs. 

There will be a few minutes at the beginning of class for everyone to catch up and talk about the previous week. During this time they may share anything that is important to them as well as ask any questions related to their character. After class is over we have a few minutes for everyone to talk about the session and discuss anything important that came up during the game.

LEARNER EXPECTATIONS
Guild of Imagination Storytellers strive to provide a kind, welcoming and inclusive environment where all learners can have fun and have their ideas heard. We have a few guidelines that help keep these values in place during our adventures:

1) Respect: All learners should respect their fellow learners' ideas and actions. No one should ever put down another learner for roleplaying or coming up with ideas, even if it's something they wouldn't normally decide to do.

2) PVP: We do not condone PVP (Player Vs. Player combat). This includes senseless violence or antagonizing behavior against helpful, or good NPCs (Non-Player Characters). Sometimes in the mechanics or the story of the game an evil NPC or monster may force a small form of PVP, but this would be an extension of the villain's actions, not the Player Character's actions. Non-story PVP will not be tolerated.

3) Metagaming: Metagaming comes in the form of reading the adventure or monster stat block ahead of the game session and using that knowledge to overcome obstacles. We prefer that you don't metagame, but we know that in some instances you may have read an adventure before enrolling. In these instances we ask that a learner try not use their metagame knowledge in the game. In addition, a learner should never spoil any story elements for the other learners in the game.

4) Honest Dice: Most of Guild of Imagination adventures use the honor system for dice rolls. Learners will usually be rolling their dice they have at home, or using a digital dice roller. We ask that learners tell the truth about their die rolls. Announcing rolls that are better than what you actually rolled can be frustrating to learners who are being honest about their rolls. Even more importantly is that a learner will find that always rolling well will get boring and remove a lot of the fun of the game for themselves.

LENGTH OF CAMPAIGN AND REFUNDS
Because Dungeons & Dragons is driven by cooperative, creative storytelling there is no way to determine how long a particular campaign will last. Learners are not required to stay in the campaign for its entire duration, but are welcomed to should they want to go on the entire adventure. During this time we will provide a 50% refund with 48 hours notice of an upcoming absence. This will save a learner's spot in the campaign for a class they can't attend.

Alternatively, Outschool provides a pause function. You may pause your subscription if you anticipate missing a certain number of classes. Please note that pausing will not save your learner's seat in the class, and access to class recordings will not be available during the pause.

Other Details

Parental Guidance
Some of our Dungeon Masters have the ability to use D&D Beyond. This website is not required but could be used if your learner would like to use it for character creation.
External Resources
In addition to the Outschool classroom, this class uses:
Joined August, 2019
4.9
623reviews
Popular
Rising Star
Profile
Teacher expertise and credentials
Master's Degree from Lindenwood University
Katie Sinclair
Bachelor's Degree in Music or Theatre or Arts from The Art Institute of Pittsburgh- Online Division
Isaiah Mcvay
Bachelor's Degree from Otterbein University (ne. College)
Katie Sinclair
Bachelor's Degree in Music from University of Texas at Austin
Sophie Lieth
Bachelor's Degree in Science from Full Sail University
Patrick Stephens
Associate's Degree in Science from Sanford-Brown College
Katie Sinclair
Welcome to the Guild of Imagination!

My name is Patrick Stephens. I have a love for tabletop role-playing games such as Dungeons & Dragons and want to bring that love to as many people as I can. The Guild of Imagination will be teaching classes on how to play Dungeons & Dragons with a focus on team storytelling, problem solving, critical thinking, social interaction and much more!

I am a father of 4 and have been playing both board games and tabletop role-playing games with my children since I can remember. We love to get together as a family, with cousins or friends and tell amazing stories! I personally love Dungeons & Dragons because of the bonds you create with the other people playing the game with you. You also get to build memories of going on fantastic adventures with friends and driving that story. I created the Guild of Imagination to help your children build those memories, too!

The Guild of Imagination offers 4 types of classes, each one is color coded on our class pictures:

**Green Guild Badge (Apprentice) - These classes are for beginners. Your child may want to play Dungeons & Dragons but maybe doesn't know how to get started. Or maybe they want to learn how to create a character for the game. Maybe they've played a little, but aren't comfortable jumping in with experienced players. For Apprentice classes look for the Green Guild Badge!

**Blue Guild Badge (Hero) - These classes are for kids that may have experience or are ready to jump in and learn with others that have played before. If your child is looking for a multi-week or ongoing campaign they can play with other kids that love the game they can find that here. For Hero classes look for the Blue Dragon Badge!

**Orange Guild Badge (Scholar) - These classes are for players or Dungeon Masters looking to up their game. These classes will provide your child with inside knowledge, hints, tricks and tips to help them create more believable worlds, run a smoother game for their friends, or maybe learn some rules they hadn't known about before. For Scholar classes look for the Orange Guild Badge!

**Purple Guild Badge (Explorer) - These classes are for the children that love mysteries and exploring new worlds. These classes don’t focus on a role-playing game like Dungeons & Dragons, instead you’ll find the guild’s Puzzle Adventures and Virtual Reality experiences. Your child will solve puzzles, crack codes and explore worlds! For Explorer classes look for the Purple Guild Badge!
...............................................................

Our Dungeon Masters

**Patrick Stephens** - Patrick is a father of 4 and has been playing both board games and tabletop role-playing games with his children since he can remember. He loves Dungeons & Dragons because of the bonds you create with the other people playing the game with you. You also get to build memories of going on fantastic adventures with friends!

**Dean McKinnon** - In 2020, Dean created Dragons Love Parties, a D&D events company in Toronto, Canada. He has over five years experience playing and running Dungeons and Dragons games (and various tabletop games) as well as five-years experience programming for kids ages 8-16 with Boys & Girls Clubs of Canada. After playing D&D with his own kids, he realized the incredible gift of the game — an opportunity for creativity, problem-solving and imaginative play for a team of friends. It is his greatest pride and passion to introduce and facilitate games of D&D to kids and adults all over the world.

**Gary Sousa** - Gary started his D&D career in the late 70s with the original box set and spent the better part of the 80s saving up his dollars and cents for the latest module from TSR or thumbing through the most-recent issue of Dragon Magazine at his local hobby store. Ever the DM, he learned to enjoy building and managing the sandbox in which his friends could play out their imaginations. Although “growing up” put his RPG self into temporal stasis, Gary eventually found his way back into education as a high-school teacher, where he came to realize the potential of game play as a formal learning tool. Now in his third decade of teaching history, Gary uses a number of role-playing scenarios, both in his classroom and in his leisure time, and most enjoys developing the means to meld both modes.

**Cory Gillings** - In 2020 Cory Gillings began his journey to provide a safe place for kids to learn, create, share and express themselves. He started the D20 Guild Enrichment Program where he teaches kids how to play Dungeons and Dragons as an extracurricular activity where they get practice with math, literacy, problem solving and growth mindset training. He uses Dungeons and Dragons as an amazing tool for kids to learn social emotional development. Allowing kids of all ages to express themselves with confidence and explore the endless possibilities of a life of an adventurer. He hopes to one day open an afterschool facility.

**Shayne Taylor** - Despite an almost lifelong background in roleplay, performance, gaming, and storytelling – particularly within the Fantasy genre – Shayne only really found D&D within the last few years. Once he discovered that this game (and other TTRPGs like it) could provide those passions with such structure and comradery, however, the floodgates were opened. Before ever playing in a single session, Shayne began writing adventures to share with his friends and instantly jumped behind the DM’s screen.

His love of D&D has grown exponentially since then, with his focus geared towards creating safe, accessible, and inclusive spaces for people of all backgrounds and abilities to experience the power of this game. He is so excited for the opportunity to help youth tell their stories; explore their creativity; and build the kind of lasting memories and kinships that Bards will sing of for ages to come.

**Tom Madge** - Hello! I’m Tom, an avid gamer, world builder and dungeon master! I have been playing Dungeons and Dragons for over 14 years among other games, love creating my own worlds for players to explore and have recently began creating my own homebrew rules.

...............................................................

We can't wait to go on your next adventure with you!

Reviews

Live Group Class
Share

$38

weekly
1x per week
90 min

Completed by 24 learners
Live video meetings
Ages: 11-13
1-5 learners per class

About
Support
SafetyPrivacyCA PrivacyLearner PrivacyManage Data PreferencesTerms
Financial Assistance
Get The App
Download on the App StoreGet it on Google Play
© 2024 Outschool