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Dungeons and Dragons Teen 231: Rime of the Frostmaiden, a D&D Ongoing Campaign
Class experience
Embark on a magical journey in our "Teens Only" D&D realm! Join fellow adventurers, where awkwardness is banished, and epic fun awaits. Professional educators guide you through imaginative play, turning every quest into a structured skill-building adventure. Get ready for an unforgettable experience! 🔮 Prerequisites & Recommendations 🔮 Before diving into ongoing campaigns, we recommend completing 103-106 courses. Familiarize yourself with our fair, teamwork-focused style. Learn the secrets...
Students will get to experience all that a roleplaying game has too offer: teamwork, problem solving, social interaction, and basic statistical calculations. Through the process of playing, their characters will develop and evolve, leading to discussions with the instructor and other players about applying skills in a game setting.
The founder of The DnD Club, Adam Scott, has been a professional classroom teacher his entire career, and playing role-playing games since he was 10 years old. In addition to his teaching experience, he believes each class should put the students at the center of learning, minimizing lecture and encouraging interaction. The DnD Club has organized and taught groups of Dungeons and Dragons for hundreds of students and community members, running games professionally for private clients with children between 10-15 years old. We want you to live your adventure. It's our mission that your child feels empowered and excited after this lesson, sparking a lifelong interest in a wonderful activity.
Homework Offered
Students will have no assigned homework. However, when appropriate, they will need to level up their characters as the adventure progresses.0 - 1 hours per week outside of class
Assessments Offered
Grades Offered
Students will need the D&D 5e Players Handbook and a D&D Beyond account.
Learners will not need to use any apps or websites beyond the standard Outschool tools.
Role-playing games offer a creative "sandbox" in which participants can engage in imaginative problem solving. Fantasy violence will not be directly depicted, but the possibilities of this within the game will be discussed. Students may wish to explore ideas related to their characters that involve in-game "weapons" and "spells" for the use of "in-game" violence.
Players will need the D&D 5e Players Handbook.
Hi there, I'm Adam Scott, RPG Club's head teacher and veteran classroom educator. RPG Club started as just me teaching kids on Outschool while I taught full time during the day. First it was D&D, then grew into Financial Literacy, Philosophy,...
Group Class
$39
weekly1x per week
90 min
Completed by 48 learners
Live video meetings
Ages: 12-17
3-6 learners per class