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$30

weekly
Class

Dungeons and Dragons Quarter Quest: An Ongoing Adventure Club (D&D 5e)

Completed by 23 learners
Ages 9-13
Live Group Class
Our Dungeons and Dragons Campaign is a weekly class where children influence the story of an adventure built over a month. Children will develop essential teamwork, problem-solving, and creativity skills in a safe and engaging environment.
Average rating:
5.0
Number of reviews:
(31 reviews)

Live video meetings
1x per week
3-5 learners per class
90 min

What's included

1 live meeting
1 hrs 30 mins in-class hours per week

Class Experience

Welcome to the exciting world of ongoing Dungeons and Dragons for Kids! Each month, your child will embark on a brand-new adventure where they will have the power to influence the story's outcome.

Led by a skilled and experienced Game Master, your child and their friends will create unique characters and explore custom-made worlds filled with danger and wonder. Our players will directly impact the story each week - unlike many other games that follow preset modules, this game provides a unique and customizable experience for each group of players.

Every session will be packed with adventure and excitement, from battling monsters to solving puzzles. But Dungeons and Dragons isn't just about having fun - it also helps kids develop essential life skills. Kids will learn to work together as a team, think critically, problem-solve creatively, and build confidence through playing the game. It's an excellent way for them to build social skills and create new friendships.

And the best part? Each quarter brings a brand-new adventure, so your child will have plenty of exciting and imaginative stories to experience. The possibilities are endless, from saving a kingdom to exploring a mysterious island! The adventure will follow this rough outline:

• During the week of 4/2, the players will get to know each other and discuss their characters, house rules, and future goals. We'll introduce the adventure's background and story and begin the first quest if time permits.
• In the week of 4/9, the group will decide which direction to take the adventurers based on story options. The story will unfold based on their decisions.
• Each week, starting from 4/16, the session will follow a similar format where the group's previous week's decisions will guide and influence the session.
• In the week of 4/23, the group will face a significant challenge that the previous sessions have been leading up to. The story will unfold as the group gathers clues, interacts with supporting characters (NPCs), and takes appropriate actions.

Each subsequent month will follow roughly the same format, which is why our outline will be intentionally kept open-ended to avoid spoiling the story or possible progression. It also acknowledges the significant role that the players will have in determining the direction and story of the adventure. So what are you waiting for? Join our ongoing adventure and allow your child to explore their creativity, build their confidence, and have a blast. Let’s roll some dice!

Other Details

Parental Guidance
We understand that, as parents, you may have concerns about specific topics that could arise during gameplay. Rest assured that our experienced Game Master is trained to handle sensitive issues appropriately and will ensure that the game's content is appropriate for the age group. We encourage open communication between parents and the Game Master to address any concerns or questions that may arise. Our top priority is to create a safe and inclusive environment where kids can have fun and learn important life skills while playing Dungeons and Dragons.
Supply List
You'll need a D&D character sheet, dice (physical or an online roller), and pen and paper for any note-taking!
External Resources
Learners will not need to use any apps or websites beyond the standard Outschool tools.
Sources
We'll use official DnD content and the Dungeons and Dragons Fifth Edition (D&D 5E) ruleset.

Meet the teacher

Joined December, 2022
5.0
31reviews
Profile
Teacher expertise and credentials
Will Guy, founder of Role to Play Games, has worked as a teacher and coach his whole professional life and has been immersed in role-playing games ever since he was a child. Not only does he have classroom experience, he has also worked as a professional game master for participants aged 6-60.

Our goal is for your child to leave this lesson encouraged and enthusiastic, leading to further exploration of this fantastic game.

Reviews



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