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Dungeons and Dragons Dnd: Social and Life Skill Development Gaming Adventure

In this 32 session social skills and gaming class, students will adventure in the realm of the Faerun, working together as they unravel the mystery of the magic and monsters in their path! For starting character levels 1-3.
Adam Scott Education | Stocks Money History DnD
Average rating:
4.9
Number of reviews:
(3,383)
Popular
Class

What's included

32 live meetings
29 hrs 20 mins in-class hours
Homework
Students will have no assigned homework. However, when appropriate, they will need to level up their characters as the adventure progresses.
Assessment
Students are welcome to write a 150-300 word journaling debrief at the end of each session about what they learned for instructor review and feedback.

Class Experience

US Grade 5 - 8
Beginner Level
Are you ready for an epic adventure? The Sword Coast in the land of Faerun is teeming with monsters, shrouded in mystery, and buzzing with rumors of dark magic. It’s a time for adventurers, a time for heroes—and you’re one of them! Join us in this 32-session social skills gaming class as we embark on thrilling quests inspired by the Dragon of Icespire Peak. Together, we’ll explore, strategize, and grow as a team!

📚The Adventure Schedule: While we attempt to stick to the posted syllabus/adventure schedule, player decisions will determine in twists and turns of the class (which is part of the fun). Students who sign up after the start date will be brought up to speed by the teacher upon sign up. 

🎲 What to Expect

This class isn’t just about rolling dice and slaying dragons—it’s about building real-world skills in a fun and engaging way! Each session focuses on developing social skills, teamwork, and problem-solving while diving deep into an immersive fantasy world. Whether you're a seasoned player or brand new to tabletop games, there’s a place for you in this story.

🤝 Why Join This Adventure?

Team Building: Collaborate to overcome challenges and celebrate victories.

Social Skills Development: Practice turn-taking, communication, and conflict resolution in a low-pressure setting.

Creative Expression: Build unique characters and shape the story with your decisions.

Inclusivity: Designed to support diverse learners, including neurodivergent students.

Flexible Structure: Homeschool-friendly, with clear expectations and a focus on individual growth.

🏹 The Adventurer's Code

We strive for an inclusive and supportive environment where all players can thrive. This is a cooperative journey—every adventurer’s voice matters! Negative behavior that disrupts the experience will be addressed with care, but we prioritize creating a safe and welcoming space for all.

💡 Learning Through Adventure

Here’s how the class is tailored to enhance social and life skills:

Roleplaying Scenarios: Build empathy and decision-making skills by stepping into your character’s shoes.

Problem Solving: Face challenges that encourage out-of-the-box thinking.

Group Dynamics: Learn how to work as part of a team, navigate disagreements, and celebrate shared success.

Narrative Engagement: Develop storytelling abilities while connecting with peers.

🔮 Who Should Join?

This class is perfect for:

Neurodivergent students who thrive in creative, structured environments.

Homeschool families seeking interactive, skills-based learning.

D&D veterans eager to enhance their storytelling and team play.

Newcomers curious about RPGs and eager to learn.

Anyone who loves a good story and wants to grow as a person!

⏰ Important Note on Late Arrivals
Since each session builds on the group dynamic, late arrivals can disrupt the flow of the adventure. If a student arrives late, they may need to wait for a natural break in the session to join, or they might need to participate in the next class. Please communicate any scheduling or tech issues ahead of time to ensure smooth gameplay.

🏰 Adventure Awaits!
Over 32 sessions, players will explore the Sword Coast, uncover mysteries, and rise as heroes. With each dice roll, participants gain confidence, forge friendships, and develop skills they’ll use far beyond the tabletop.

Note to parents/students:

You may choose to allow your child to have access to the D&D Beyond website (dndbeyond.com) to assist in their creation and use of characters or other content for use in this class.  Use of and access to the D&D Beyond website is not required for this class, and it is solely within your discretion as the parent whether to allow your child to access the D&D Beyond website.  Please note that the D&D Beyond website is a third-party service over which we have no control or responsibility, and any data or information shared on it or any other third-party website is subject to their terms of service and privacy policies.

Learning Goals

🎲Students will get to experience all that a roleplaying game has too offer: teamwork, problem solving, social interaction, and basic statistical calculations.
🙂Active Listening and Communication: Students will practice listening to others without interrupting and will learn to communicate their thoughts clearly during group discussions and decision-making moments.
learning goal

Syllabus

32 Lessons
over 16 Weeks
Lesson 1:
Intro/Call to Adventure
 Players meet in a bustling Sword Coast town (e.g., Neverwinter or Waterdeep) and receive their first quest: investigating missing villagers near a forest. 
55 mins online live lesson
Lesson 2:
The Missing Villagers
 The party explores the nearby woods, uncovering a goblin den tied to a greater enemy. 
55 mins online live lesson
Lesson 3:
Goblin Leader’s Secret
 Players confront the goblin leader, discovering cryptic maps and symbols referencing "The Shadowed Hand," an elusive cult (in game devotees, not related to anything real world). 
55 mins online live lesson
Lesson 4:
Strange Rumors
 The party travels to a nearby coastal town plagued by undead rising from the sea. 
55 mins online live lesson

Other Details

Parental Guidance
Role-playing games offer a creative "sandbox" in which participants can engage in imaginative problem solving. Fantasy violence will not be directly depicted, but the possibilities of this within the game will be discussed. Students may wish to explore ideas related to their characters that involve in-game "weapons" and "spells" for the use of "in-game" violence.
Supply List
Students will need to come to the first session with a level one character. This character can be pregenerated or custom created. To keep things manageable, students are asked to limit their characters to races and classes found in the Player Handbook + One other resource. A link to pregenerated characters is included for student reference.
 6 files available upon enrollment
External Resources
Learners will not need to use any apps or websites beyond the standard Outschool tools.
4.9
3383reviews
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Teacher expertise and credentials
Arizona Teaching Certificate in Secondary Education
Mr. Wright
Georgia Teaching Certificate in Science
Ms. Holly
Georgia Teaching Certificate in English/Language Arts
Mr. Keith, M.A.
Ohio Teaching Certificate in Social Studies/History
Adam Scott, MAT
Illinois Teaching Certificate
Mr. John
Master's Degree in Education from University of Phoenix
Mr. Wright
Master's Degree in Education from Lewis and Clark Graduate School of Education
Adam Scott, MAT
Master's Degree in Social Work from Loyola University
Mr. John
Bachelor's Degree from Oregon State University
Adam Scott, MAT
Bachelor's Degree in Psychology from Binghamton University
Mr. John
The RPG Club (Adam Scott Education's gaming division) has organized and taught groups of Dungeons and Dragons for over 5,000 students and community members, running games professionally for private clients between the ages of 8-70 years old. Our teachers and GMs train together on best practices, are almost all traditional classroom teachers, and work to ensure an excellent experience for each child, every class.

It's our mission that your child feels empowered and excited after this lesson, potentially sparking an interest in a wonderful activity.

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Live Group Course
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$44

weekly
2x per week, 16 weeks
55 min

Completed by 416 learners
Live video meetings
Ages: 9-14
3-6 learners per class

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