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Dungeons and Dragons: A Fun Adventure

A Dungeons and Dragons campaign to teach critical thinking and to save the land from evil.
Megan Hardy
Average rating:
4.9
Number of reviews:
(1,190)
Class

What's included

6 live meetings
8 in-class hours

Class Experience

This will be a fun six week campaign for those ready to adventure.   Our heroes will be heading out to save the land from an evil ruler.  Along the way they will face several challenges, battles and make friends.  Dungeons and Dragons can serve as a great tool for teaching logic and critical thinking.  This is a self created campaign, that follows the rules of Dungeons and Dragons 5th Edition.  It is  designed specifically for children ages 9-14.   I'm highlighting problem solving, logic puzzles and team work.  They will be learning all these skills while having a grand adventure.  While I will ask for character creation before the game begins.  I will happily work with any student to create a character if they don't know how.  

First Class:  The group meets and group dynamics are examined.  They will learn of an evil ruler terrorizing the land, and will be given different options on how to proceed.  The players will be given clues towards the best course of action.

Second Class:  The group will face combat and be given the chance to possibly make allies in their quest.  Will they be able to use their critical thinking to decide if they need allies and who that should be.

Third Class:  The adventures will find that they will have to change plans.  Can they overcome a sudden change in events.  They will also be given some special clues that can help them find magical weapons to help in their adventure.  They will be in the form of logic puzzles/riddles.  If they can work together as a group they will each gain a magical weapon.

Fourth Class:  Word of our adventures exploits have reached far and wide.  They will find themselves with dangers every direction they turn.  Can they find a way to neutralize some threats?  Sometimes words can help more then swords.  During this leg of the adventure, they will need to chose their words carefully.

Fifth Class:  Our heros are close to defeating the evil ruler and freeing the land.  The battles they face will be tougher.  The ruler will through distractions at our rulers and try to split the group up.  Will they fall for his evil plan, or will they use their critical thinking skills to see through his plan.

Sixth Class:  The students will face the final battle and take down the evil ruler.  Then they will be faced with choices.  Who will rule upon his death?  Will they stay and protect the land.  What does the future hold for them?

Other Details

Supply List
I will provide a character sheet for the students to complete before hand.
Also a link to a free and legal version of the Players Handbook.  However, I would recommend your child get the book if possible.  There are a few, non-critical things, the link does not contain that can be found in the book.  The book runs around $20.  I will also be providing a link to a free online dice roller, so there is no need to run out and by a dice set unless you want to do so.
External Resources
Learners will not need to use any apps or websites beyond the standard Outschool tools.
Joined April, 2018
4.9
1190reviews
Profile
Teacher expertise and credentials
Here is an one hour live interview I did with Nerdarchy  about my approach to kids playing Dungeons and Dragons and being their Dungeon Master.
https://www.youtube.com/watch?v=XoqSM3P9NZA&t=759s

Also, I'm a monthly columnist for Nerdarchy, one of the leading websites for Dungeons & Dragons.
https://nerdarchy.com/education-adventures-savor-the-moments-in-dd/

D&D Beyond has offered to give all registered students in my classes access to all officially published material through the course of the campaign classes, and any future campaign classes when registered for them.

Reviews

Live Group Class
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$65

for 6 classes
1x per week, 6 weeks
80 min

Completed by 1531 learners
Live video meetings
Ages: 9-14
3-6 learners per class

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