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Dungeons and Dragons 250: Ghosts of Saltmarsh, a D&D Pirate Adventure Campaign

Adventure in the Saltmarsh as you secure the land from pirates, sea monsters, and magical mysteries of all kinds in this classic D&D setting! #builder
Adam Scott Education | Stocks Money History Game
Average rating:
4.9
Number of reviews:
(3,385)
Popular
Class

What's included

1 live meeting
1 hrs 30 mins in-class hours per week
Homework
1 hour per week. Students will have no assigned homework. However, when appropriate, they will need to level up their characters as the adventure progresses.
Assessment
Students are welcome to write a 150-300 word journaling debrief at the end of each session about what they learned for instructor review and feedback.

Class Experience

Welcome to D&D! There's much adventuring to do, and before we do that, parents its important you know what our classes are all about. All our ongoing campaigns focus on building what we call "employment skills", such as team work, integrity, accountability, and problem solving abilities. Our games, run by professional educators who train together on our core principles, focus on the learning process, not just the game product. This is more than just "adventuring". Its structured skill building through imaginative play. We're excited you're here. 

PREREQUISITES: We STRONGLY RECOMMEND that students complete at least one of our 103-106 courses before enrolling in our ongoing campaigns. Our style of games emphasizing fairness, teamwork, and cooperative learning are very popular with most students, and it is recommended your student becomes familiar with DnD Club Academy's style before committing to a long term session.

Pirates, treasure, sea monsters, and more! Welcome to the Saltmarsh, one of Dungeons and Dragons most iconic adventuring locations. Set in the world of Grayhawk, you and your team of adventures will set off to tackle mysterious and dangerous challenges involving monsters, magic, and danger of all kinds. This adventure is very similar to Dragon of Icespire Peak, in that students will choose the adventuring path from a living world. They can help out local merchants, investigate the Isle of the Abby, or patrol the coastline for raiding pirates. The decisions are up to the players! The only question is: are you ready? 

STUDENT EXPECTATIONS: Students agree adhere to our core philosophy that roelplaying games are team based, inclusive, and supportive of fellow players. Students will strive, to the best of their abilities, to help each other both in and out of game. Any deliberate behavior to negatively impact another player's character or make students feel excluded will be cause for potential removal from the course without refund. This is at the discretion of the DM and Adam Scott, the DnD Club head teacher. 

What if you've never played an RPG, what is it like?
Role-playing games are player driven, putting you and your character at the center of the plot. Your choices will decide the outcome: from heroic victory to an untimely end. We're here to tell a great story that makes you feel like you're in your favorite book or movie. More importantly, these games allow us to work on problem solving, team building, and social skills. Ultimately, they are a lot of fun, and you won't even realize you're learning until you far into your quest.

Who will like this class?
1) Players who understand the basic mechanics of D&D, and have enough knowledge to either create or select a character. 
2) Players brand new to table top roleplaying! This is a great "getting started" adventure.
3) Players who want to explore a world, discover exciting places, and make complicated decisions.
4) Players who are interested in developing a story, interacting with quirky, noble, and sometimes nefarious characters.
5) Working together with other players to solve problems, and have a great time in the process!
 
As a team of professional dungeon masters, led by a professionally trained and licensed educator, we know how to make adventures all about the players and mesh different learning styles into a cohesive group. 

Scheduling

This adventure is scheduled to last about eight weeks. It may go longer depending on student interest and for the player directed nature of the story. New students are welcome to join the class so long space permits.

Note regarding late arrivals:  As this is a roleplaying experience that is based on the personalities of the players, abrupt inclusion of a new participant often disrupts the quality of the session for all involved. Students who arrive late to a session will be admitted at a time that does not disrupt the action. Accordingly, they may be asked to wait until next meeting or session. Refunds will be granted at the discretion of the instructor. Please communicate ahead of time if there are any potential scheduling/tech challenges for a scheduled section.

Note to parents/students:

Some students may wish to use D&D Beyond for their character sheet.  Account set up needs to happen before the session begins. The age recommendation for DNDBeyond.com is 13 years old and parents may use their email account to sign up their student for this account at their discretion. Families who do not wish to use DNDBeyond.com will be provided a selection of pregenerated characters from which to choose upon sign up and are still more than welcome to sign up for the course!

Learning Goals

Students will get to experience all that a roleplaying game has too offer: teamwork, problem solving, social interaction, and basic statistical calculations. Through the process of playing, their characters will develop and evolve, leading to discussions with the instructor and other players about applying skills in a game setting.
learning goal

Other Details

Parental Guidance
Role-playing games offer a creative "sandbox" in which participants can engage in imaginative problem solving. Fantasy violence will not be directly depicted, but the possibilities of this within the game will be discussed. Students may wish to explore ideas related to their characters that involve in-game "weapons" and "spells" for the use of "in-game" violence.
Supply List
Students will need to come to the first session with a level one character. This character can be pregenerated or custom created. To keep things manageable, students are asked to limit their characters to races and classes found in the Player Handbook + One other resource. A link to pregenerated characters is included for student reference.
External Resources
Learners will not need to use any apps or websites beyond the standard Outschool tools.
4.9
3385reviews
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Teacher expertise and credentials
Arizona Teaching Certificate in Secondary Education
Mr. Wright
Georgia Teaching Certificate in Science
Ms. Holly
Georgia Teaching Certificate in English/Language Arts
Mr. Keith, M.A.
Ohio Teaching Certificate in Social Studies/History
Adam Scott, MAT
Illinois Teaching Certificate
Mr. John
Master's Degree in Education from University of Phoenix
Mr. Wright
Master's Degree in Education from Lewis and Clark Graduate School of Education
Adam Scott, MAT
Master's Degree in Social Work from Loyola University
Mr. John
Bachelor's Degree from Oregon State University
Adam Scott, MAT
Bachelor's Degree in Psychology from Binghamton University
Mr. John
The DnD Club has organized and taught groups of Dungeons and Dragons for over 5,000 students and community members, running games professionally for private clients between the ages of 8-70 years old. Our teachers and GMs train together on best practices, are almost all traditional classroom teachers, and work to ensure an excellent experience for each child, every class.

It's our mission that your child feels empowered and excited after this lesson, potentially sparking an interest in a wonderful activity.

Reviews

Live Group Class
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$45

weekly
1x per week
90 min

Completed by 26 learners
Live video meetings
Ages: 11-16
3-5 learners per class

This class is no longer offered
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