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Life Skills
Dungeons and Dragons 250: Ghosts of Saltmarsh, a D&D Pirate Adventure Campaign
Adventure in the Saltmarsh as you secure the land from pirates, sea monsters, and magical mysteries of all kinds in this classic D&D setting! #builder
There are no upcoming classes.
11-16
year old learners
3-5
learners per class
$45
Charged weekly
Meets 1x per week
Runs week after week
90 minutes per class
Cancel anytime
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Description
Class Experience
Welcome to D&D! There's much adventuring to do, and before we do that, parents its important you know what our classes are all about. All our ongoing campaigns focus on building what we call "employment skills", such as team work, integrity, accountability, and problem solving abilities. Our games, run by professional educators who train together on our core principles, focus on the learning process, not just the game product. This is more than just "adventuring". Its structured skill...
Students will get to experience all that a roleplaying game has too offer: teamwork, problem solving, social interaction, and basic statistical calculations. Through the process of playing, their characters will develop and evolve, leading to discussions with the instructor and other players about applying skills in a game setting.
The DnD Club has organized and taught groups of Dungeons and Dragons for over 5,000 students and community members, running games professionally for private clients between the ages of 8-70 years old. Our teachers and GMs train together on best practices, are almost all traditional classroom teachers, and work to ensure an excellent experience for each child, every class. It's our mission that your child feels empowered and excited after this lesson, potentially sparking an interest in a wonderful activity.
Students will have no assigned homework. However, when appropriate, they will need to level up their characters as the adventure progresses.
Students will need to come to the first session with a level one character. This character can be pregenerated or custom created. To keep things manageable, students are asked to limit their characters to races and classes found in the Player Handbook + One other resource. A link to pregenerated characters is included for student reference.
Students are welcome to write a 150-300 word journaling debrief at the end of each session about what they learned for instructor review and feedback.
1 hour 30 minutes per week in class, and an estimated 0 - 1 hours per week outside of class.
Role-playing games offer a creative "sandbox" in which participants can engage in imaginative problem solving. Fantasy violence will not be directly depicted, but the possibilities of this within the game will be discussed. Students may wish to explore ideas related to their characters that involve in-game "weapons" and "spells" for the use of "in-game" violence.
Offered by
DnD Club AcademyEpic adventures, led by professional educators.
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Lives in the
United States3113 total reviews
2175 completed classes
About Us
What do we do? We teach players how to play roleplaying games like Dungeons and Dragons 5e and Star Wars. But that is only the beginning. Look for our 100 series classes to learn the basics. Most of these classes are one time sessions that we...
Financial Assistance
Outschool International
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