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Life Skills

Dungeons and Dragons 106: Ruins of Greyhawk, an Intro Dungeon Delve Adventure

In this one time course, students will delve into their first dungeon under the Ruins of Greyhawk! With their teammates, they hope to learn about the mysteries and monsters that plague the city...and get out alive. Character level: 3
DnD Club Academy
2845 total reviews for this teacher
73 reviews for this class
Completed by 282 learners
year olds
learners per class


Charged upfront
Meets once
120 minute class

Available Times


Available Times

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Class Experience

Students will get to experience all that a roleplaying game has too offer: teamwork, problem solving, social interaction, and basic statistical calculations. Through the process of playing, their characters will develop and evolve, leading to discussions with the instructor and other players about applying skills in a game setting. 
The DnD Club has organized and taught groups of Dungeons and Dragons for over 5,000 students and community members, running games professionally for private clients between the ages of 8-70 years old. Our teachers and GMs train together on best practices, are almost all traditional classroom teachers, and work to ensure an excellent experience for each child, every class.

It's our mission that your child feels empowered and excited after this lesson, potentially sparking an interest in a wonderful activity.
We will use the D&D Player Handbook and D&D Beyond.
Learners will not need to use any apps or websites beyond the standard Outschool tools.
2 hours per week in class, and an estimated 0 - 1 hours per week outside of class.
Our games are team focused and inclusive. All students receive turns in the game world, and the DM seeks to include everybody in the context of the narrative. Deliberately negative actions by other players directed at other students' characters is not allowed and, if this occurs repeatedly, will result in removal from the game without a refund. 

Role-playing games offer a creative "sandbox" in which participants can engage in imaginative problem solving. Fantasy violence will not be directly depicted, but the possibilities of this within the game will be discussed. Students may wish to explore ideas related to their characters that involve in-game "weapons" and "spells" for the use of "in-game" violence. All instructor descriptions are as age appropriate as possible. 

Offered by

DnD Club Academy
Lives in the United States
Epic adventures, led by professional educators.
2845 total reviews
1879 completed classes

About Us

What do we do? 

We develop success skills (teamwork, problem solving, and integrity) through an integrated curriculum across all our instructors. Whether it’s teaching roleplaying games, financial literacy, or a world language, our sessions are... 
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