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Dungeons and Dragons 102: Secret of the Art Museum

Expand your knowledge of Pathfinder 2 by playing an actual campaign! #builder
David Bauer
Average rating:
4.9
Number of reviews:
(103)
Class

What's included

1 live meeting
1 hrs 30 mins in-class hours per week
Homework
Preparing and leveling up characters is up to students between sessions. Class time will not be spent on individual character building.

Class Experience

Several students who have taken my class D&D 101 have requested a way to keep playing. D&D 102 is by invitation only, and expands student knowledge of Pathfinder 2 through playing through an actual campaign. They will get a chance to experience content and topics that we weren't able to teach in D&D 101. Most of all, they will get to experience a campaign from start to finish! 

Students will bring their custom made character from D&D 101 to use in the campaign. 

Each session will begin with a setting and area description by the Dungeon Master, detailing the location the characters are in and if they have any non-player characters to interact with. After that students will role play their characters, acting out their personalities and making choices of what to do next. They will explore the area, attempting to uncover the mystery that has their characters trapped in the haunted art museum setting. They will interact with non-player characters that are run by the DM. Some will be peaceful and helpful, others aloof, and some openly hostile. When hostile non-player characters attempt to stop them by force, the player characters will be forced to fight using the Pathfinder 2 TTRPG system. They will then apply their characters' abilities and skills to overcome the obstacles in their path. They will have to work together and creatively to be able to navigate all of the levels and finally solve the mystery! 

Flow of gameplay begins with DM narration, and then each player taking a turn consisting of three actions that can be used to move, interact or fight in any combination. Non player characters also get turns and are run by the DM. Actions with any possibility of failure are executed by rolling a twenty-sided die and adding relevant bonuses according to the character's statistics. Strategic and creative options can offer additional bonuses that reward characters for intelligent and creative decision making. In combat, fights continue until either all of the enemy characters are reduced to zero hit points, all of the player characters are reduced to zero hit points, or conflict is ended via some other action. 

This campaign will have an overworld in an art museum, where every painting leads to a different level: 
1.) Abandoned mine
2.) Forest
3.) Clock tower
4.) Empty village
5.) Farm
6.) World of fire
7.) Dark dungeon

Each level has lore that expands the story of how the players got to be trapped in the art museum and how they can finally escape. 



Different areas will continue to introduce new gameplay concepts like conditions, carrying capacity, languages, traps, and inventory management, which were things we could not cover in D&D 101. 

There are seven themed levels to explore, and each level should take 1-2 sessions to explore. 

Students are required to have a knowledge of how to play the Pathfinder 2 TTRPG system, which is taught in my prior class of D&D 101.

Learning Goals

Students will become familiar with the experience of playing a D&D campaign, using strategic thinking, teamwork, and creativity to overcome all obstacles in their path.
learning goal

Other Details

Parental Guidance
We will be slaying monsters and defeating evil magicians who were evil and brought about calamity to various spots in the game world. We will be using the 3rd-party tool Roll20.net, an online tabletop system that will allow players to roll virtual dice and move their tokens around instructor-created maps. To use it to its fullest, students will need an account but it is not technically required for class participation. We will also be referencing the rules of Pathfinder 2 on the Archives of Nethys, a website that has cataloged the rules of the system since its creation. No account is required for this resource.
Supply List
Learners will need character sheets for their characters and dice to roll. There are digital dice rolling apps and websites, so this one is optional.
 2 files available upon enrollment
External Resources
In addition to the Outschool classroom, this class uses:
Joined April, 2020
4.9
103reviews
Profile
Teacher expertise and credentials
Master's Degree in Education from University of Missouri-St. Louis
I have played campaigns in D&D 5E, Pathfinder 1 and 2, Call of Cthulhu, and Mutants and Masterminds 3rd edition. I have served as Dungeon Master for a completed campaign using Pathfinder 1. I have also run a test one shot using a tabletop role playing system of my own experimental design. 

Reviews

Live Group Class
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$15

weekly
1x per week
90 min

Completed by 14 learners
Live video meetings
Ages: 8-12
4-5 learners per class

This class is no longer offered
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