$65
for 5 classesDungeon Masters Taught Here (Ages 11-15), Neurodivergent Welcome
Completed by 2 learners
Ages 11-15
Live Private Class
Live video meetings
5x per week, 1 week
60 min
What's included
5 live meetings
5 in-class hoursHomework
1-2 hours per week. Learners will be given homework assignments. They will be short and centered around their own imagination, there are no wrong answers, but its important that they do them to get the full benefit of the classClass Experience
Beginner Level
Parents this class has been set to auto-schedule if you prefer other dates or times Spring Break Camp Discount save $55 off this class: Code:LOTTLWFE055 This class pulls back the curtain or Dungeon Master's screen and teaches young minds what the Dungeon Master does and how they do it, from story creation, world building, encounter designs, creation of monsters and so much more. Learners will see what it looks like from what is normally my side of the table and hopefully gain the confidence to run their own games in their own created worlds. Each week a fundamental of Dungeon Mastering will be discussed and taught by the instructor. There is a lot of material to cover so most of the class will be a lecture-style, and the last part of the class will be questions and answers, as well as assignment of homework.......yep homework, if you want to be a DM it takes work and even in 8 weeks everything can't be covered in class. Some homework will be reading assignments, projects like drawing a small dungeon, or creating a new monster. We have quite a bit to go over. If you are already out there trying your hand at being a Dungeon Master, feel free to post questions about your game and I will give you some guidance. This class is for people that want to be Dungeon Masters, so you should already have knowledge of how to play Dungeons and Dragons as a Player, if not I encourage you to take my Course on "how to Play Dungeons and Dragons" First. I even have a crash course available if you really want to jump in. Week One: What a Dungeon Master is, and what they aren't Week Two: Adventures- Homebrew and Published Week Three: Non-Player Characters and the importance of Social Encounters Week Four: How to create and run a Combat Encounter Week Five: World Building and the Rule of Three Week Six: Breathing life into your world Week Seven: Creating Monsters Week Eight: Pulling it all together
Learning Goals
Their role as a Dungeon Master
How to create an exciting world of their own
Organizational Skills/ Time Management/ Self-set Deadlines
Imagative Thought/ Independent story writing with creation of plotlines and development of characters
Empathy toward others when they are of a position of assumed authority
Self-advocation in an atmoshere in which they are making the final decision
Rapid decision making while under pressure , while being safe in a fantasy enviroment
Fantasy Writing experience
Creating maps and handouts that help immerse people into the story they whant to tell.
Other Details
Learning Needs
This class is open to all learners. As a Neurodivergent person myself with both ADHD and Dyslexia I understand the challenges these issues present and can offer tips on what helps me to successfully DM a game.
Parental Guidance
No websites outside of Outschool will be required for this class. This is a Dungeons and Dragons class, so topics will cover fantasy combat and spells which are a part of fantasy fiction.
Pre-Requisites
Learners of this class should have experienced playing Dungeons and Dragons as a player so they are familiar with the concepts of the game and some of its systems.
Supply List
Learners will have to have access to the three CORE books of Dungeons and Dragons 5th edition. These are the Players Handbook, the Moster Manuel and The Dungeon Master's Guide.
External Resources
Learners will not need to use any apps or websites beyond the standard Outschool tools.
Meet the teacher
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