Druidawn®: Business Ownership for Knights
What's included
4 pre-recorded lessons
4 weeks
of teacher support1 year access
to the contentHomework
2-4 hours per week. Quizzes and Homework: Each week homework will be provided and is an important part of the success of the self paced class. This will be explained to the students in the week's post on Outschool in the classroom so that everyone knows what work should be completed. Students are expected to complete the homework and their characters will benefit from their efforts. If homework is not completed the character won't be able to own a Druidawn® business.Class Experience
US Grade 6 - 9
Intermediate Level
This is an Unofficial class written by Melissa and Cameron Robb and based on the sourcebook from Druidawn® 1.0. Druidawn® is an cooperative, interactive role playing game that uses creative writing and problem solving to overcome obstacles in a group setting. The student must complete the Beginner class prior to any Druidawn® adventures or this business class. This class does require more homework time than the typical Druidawn® adventure. Are you a Knight of Druidawn® ready to become a business owner? If a business is successfully opened, knights can make up to 3,000 words per month as a "side gig"! There will be weekly lessons to brainstorm business ideas and then go through the steps to become a Druidawn business owner! Legends of Druidawn® 1.0 and the AMAZING world of Druidawn 1.0 was created by Miriam Darnell and Cara Allen in 1990. www.druidawn.org
Syllabus
4 Lessons
over 4 WeeksLesson 1:
Introduction to your Druidawn character opening a business!
Welcome to the path to becoming a business owner in Druidawn!
Lesson 2:
Costs of business ownership
Thinking through what a business needs to open and run.
Lesson 3:
Let's Get Real!
Taking business planning from theory to real numbers.
Lesson 4:
Pulling it all together.
Completing your Druidawn Business.
Other Details
Parental Guidance
Be aware that Druidawn adventures do have various undead and enemies attacking the knights. As in all Druidawn® adventures there is always a peaceful option that the knights may choose but quite frequently they choose a chaotic resolution. Battling, blood, weapons, killing are usually part of a chaotic resolution.
Natural disasters may be part of this class as well.
Characters and pets may be in peril throughout the stories.
Pre-Requisites
The learner must have completed the beginner class (Legends of Druidawn® 1.0: Beginners)
https://outschool.com/classes/legends-of-druidawn-10-beginners-rpg-EAlYmv95
Supply List
Learners will need their Druidawn reference papers, most importantly the Druidawn stores.
External Resources
In addition to the Outschool classroom, this class uses:
Sources
Students will be directed to Druidawn® documents and some internet research will likely be needed when planning the business. Quizzes will be on Google Forms.
Teacher expertise and credentials
I first experienced Druidawn® as a participant alongside my son. We quickly became enamored with the adventures and with leveling up our beloved characters. Soon I was having fun teaching Druidawn® myself, leading classes through mythical and magical lands. I have been been using Legends of Druidawn® to encourage students to write for many years. Words are currency in Druidawn®. Kids don't HAVE to write, they will WANT to write!
Reviews
Self-Paced Class
$13
weekly or $50 for all content4 pre-recorded lessons
4 weeks of teacher support
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1 year of access to the content
Completed by 20 learners
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Ages: 10-15