40
Draw Anything Using Functional Programming!
Completed by 1 learner
Ages 9-14
Live Group Class
Live video meetings
1x per week
3-6 learners per class
60 min
What’s included
1 live meeting
1 in-class hours per weekClass Experience
What will be taught? They will learn to draw anything of their choice in Elm, which will keep them interested in improving their basic coding and number sense. What topics will you cover? Basic shapes. Translation. Rotation. Scaling. Cartesian coordinates. Fractions. Negative numbers. Color theory. Grouping. Clipping. Subtracting. What are the weekly themes? The theme will be based on students' interests. How is your class structured? We will review basic coding topics in the first 20 minutes, and children will use the rest of the class to perfect their creations. How will you teach? The instructor introduces a topic as a how-to, for example, "This eye is in the middle of my face, how can we move it to the right?" and the children then try to duplicate it, and then make their own version. How much will learners get to interact with you and each other? Children are encouraged to answer questions either out loud or by typing and to offer each other suggestions. Any required experience or knowledge learners need? They must have completed "Start Creating with Code!"
Learning Goals
Children will practice the skills learned in Start Creating with Code and deepen their knowledge of coding in Elm and facility with math concepts.
Other Details
Parental Guidance
To access the Elm Coding Platform, please agree to the privacy policy at the bottom of this website: https://stablfoundation.org/privacy.html, and follow the pop-up link.
Each child will need an account to access the Elm Coding Platform. Please use the username and password given when you register for the introduction class (Start Creating With Code in Elm!)
Language of Instruction
English
External Resources
In addition to the Outschool classroom, this class uses:
Sources
Example code: http://www.cas.mcmaster.ca/~anand/CoolDemos/
Shape creator: http://www.cas.mcmaster.ca/~anand/ShapeCreate2.html
Colour Visualizer: https://macoutreach.rocks/rgbflashlight/
Offered by
Teacher expertise and credentials
Our coding curriculum, designed at McMaster University and tested in hundreds of schools, is designed to
(1) introduce Algebraic Thinking so children are primed to succeed in high school algebra,
(2) build problem-solving, team-working skills and self-confidence, and
(3) be fun!
We can do all these things by starting to draw with 2D shapes in the first minute, building on the knowledge they already have about shapes, colours, transformations and symmetry, and teaching them that coordinates are easy to learn and a really fun way to create animations.
Founded by Professor Christopher Anand and members of McMaster Start Coding (https://outreach.mcmaster.ca), our non-profit is the first step in our journey to teach the next billion coders! We use our own open-source graphics library in the Elm programming language modelled on algebraic notation. This will prepare children for the leap to high school algebra–the gateway to careers in STEM.
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