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Digital Animation Camp Part 3 - Anime Movies Production: Body Movement

This is a class for anime enthusiasts who would like to bring their anime characters to life with animation and learn to produce movies digitally. Part 3 of this beginners series will focus on dynamic body movements. #Builder
Young Art: Art Education, Fashion Design, Coding
Average rating:
4.7
Number of reviews:
(4,813)
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What's included

3 live meetings
2 hrs 45 mins in-class hours
Grading
An E-Certificate of Completion with grades will be provided for learners who have completed all sessions and actively participate in class activities, including sharing their work at the end of each meeting. Learners who miss more than 3 meetings or do not participate in showing their work may not be eligible to receive the certificate.

Class Experience

US Grade 3 - 6
Beginner - Intermediate Level
This is a 3-Day Series.  Students will meet 3 times to complete Part 3.
Please note: Classes will meet 3 times within the same week for Summer Break. 
Basic computer skills like typing, opening and closing programs, saving and exporting files, and mouse maneuvering are prerequisites. For students who have no animation experience, it is required that they have completed Series Part 1 and 2 before they join this class. Please see links below:
Part 1: Fundamentals in Anime Movies Production
https://outschool.com/classes/digital-animation-camp-part-1-fundamentals-in-anime-movies-production-A3zAZlPc?refuid=RzeseCIM 
Part 2: Visual Effects
https://outschool.com/classes/digital-animation-camp-part-2-anime-movies-production-visual-effects-aow0ddB8?refuid=RzeseCIM 

In Part 3, experienced learners will be combining their artistic skills in human anatomy and knowledge of animation to animate pose-to-pose dynamic movement and utilizing in-between “motion blurs” to make the action look fluid and natural. This technique is most frequently used to animate combat characters to create mesmerizing fight scenes.

Day 1
Kakashi Hand Signs
Students will draw Kakashi from the elbows up using the ninjutsu hand sign to animate hand movements. Students will create start and end frames as Keyframes and insert a "motion blur" as an Inbetween to create a seamless loop between the flow of the action..

Day 2
Bakugo Punching
Students will animate Bakugo, from the waist up, reeled back for a punch before bending into a "motion blur" and shooting his arm forward towards the opposite side of the frame. Students will create two Keyframes, starting with a frame where Bakugo pulls back his arm, then ending with a frame where his arm is fully stretched out and his fist foreshortened.  A "motion blur"  frame with his arm thrusting halfway forward is used as an Inbetween.

Day 3
Vegeta Roundhouse Kicking
Students will be animating a full body Saiyan prince Vegeta kicking into the air and using foreshortening and "motion blur" to create a dramatic, high-speed and fluid movement. Students will create two Keyframes, starting with a frame where Vegeta's leg is halfway high up at waist level, then ending with a frame where his leg is fully stretched out to level with his head.  A "motion blur"  frame with his leg halfway up in the air is used as an Inbetween.

This is a class for anime enthusiasts who would like to bring their characters to life with animation and produce movies digitally. By starting small and simple and committing to a deeper understanding of fundamental principles, we engage students with a gradual process of discovery and refinement as they try to push their work to a new higher standard. Class is highly-interactive and students will have the opportunity to exchange their ideas and chat with other Anime fans. Students are encouraged to pursue their interests in the Intermediate Level where they will take their animation skills to create longer projects with higher complexity.

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Please read below for frequently-asked questions on our policies:

Mandatory Video Check-In
Video check-in is mandatory for safety purposes per Outschool policy. Students are required to have their cameras on to allow the teacher to check in and verify each learner. Turning on their video at least once is also a requirement to access the recordings of meetings. After check-in, students have the option of either turning off their camera or leaving it on, whatever is their preference. Learn more about this by going to: https://support.outschool.com/en/articles/4063624-learner-verification

Missed Classes & Refunds
All of our classes are backed by the ‘Limited’ refund policy. Parents may withdraw up to a week before class starts with a full refund OR within 24 hours of purchase. In the event a learner misses a class, recordings are made available in each classroom. Students are more than welcomed to reach out for any questions and share their work in the classroom.

Late/ Missed Class
All classes will begin on time as long as one learner is in the classroom. In the event that no students are in the classroom at the assigned class time, the teacher will leave a message in the classroom and exit after ten minutes of waiting per Outschool policy.

Minimum Enrollment & Class Cancellation
A minimum of two learners is required for every class to run. In the event that we have to cancel a class, parents will be notified within 24 hours of class. Learners will have the option of either transferring to a more populated section of the same class or receiving a full refund, whichever is preferred.

Technical Difficulties
In the event of class delay/ cancellations due to unforeseeable technical issues, all families will be notified and a make-up section will be posted, or a refund will be issued if a make-up class cannot be scheduled.
Learning Goals
Experienced learners will be combining their artistic skills in human anatomy and knowledge of animation to animate pose-to-pose dynamic movement and utilizing in-between “motion blurs” to make the action look fluid and natural. This technique is most frequently used to animate combat characters to create mesmerizing fight scenes.
learning goal

Other Details

Parental Guidance
Students can use the free resource Photopea, no sign-up or registration is required. Free to use on all devices.
Supply List
Hardware: Students will need two devices. One will be used to view the class on Outschool (can be a phone) and the other device will be needed to draw and animate. The second device must have a stylus.
Software: Photopea
Here is the link to access this browser-based free online digital editing program: https://www.photopea.com

Photopea is a free browser based photo editor and illustration tool capable of rendering and exporting images and basic animations. The interface works just like Adobe Photoshop but with limited functionality to make it viable for use in the browser.  It is completely free to use making it a budget friendly way to learn digital art, you do not need to create an account or subscribe. Photopea can run on any device (desktop, laptop, tablet, phone or any other computer), but for the best comfort, we recommend having a big screen, a precise pointing device (a mouse or a stylus) and a keyboard. Photopea runs completely in your device, just like Sketch or Photoshop do. It is compatible for both Mac and Windows.
 1 file available upon enrollment
External Resources
In addition to the Outschool classroom, this class uses:
  • Photopea
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Teacher expertise and credentials
Teacher Brittany is a professional artist and illustrator.  She holds a BA in Arts with a concentration on Visual Technology.  She also gained valuable industry experience as Technology Lead and Animation Instructor at art schools. She has worked as a freelance concept artist and illustrator in game design. She utilizes a background in comics, storyboarding and animation to bring creative concepts to life. With a strong background in traditional and digital painting, Brittany is currently teaching a wide variety of classes in various mediums to merge her love for illustration, painting and game development.

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Live Group Course
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$60

for 3 classes
3x per week, 1 week
55 min

Live video meetings
Ages: 9-14
2-8 learners per class

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