D&D Out of the Abyss w/ DM Jingleheimer
What's included
1 live meeting
2 in-class hours per weekClass Experience
⭐ If you are new to Outschool, use code 𝗝𝗔𝗬𝗝𝗔𝗖𝗢𝟮𝟬 to save $20! (Can be used on any class on Outschool) ⭐ It's dark down under in the Underdark. 𝗥𝗲𝗮𝗹𝗹𝘆 𝗱𝗮𝗿𝗸. Turns out there are drow elves, kuo-toa, duergar dwarves, mind flayers, and Demon lords. You should have done better than to have gotten yourself kidnapped and brought down here. For half of the adventure, you're going to have to run and hide from everything. Then, you will get sweet magical equipment and instead of being hunted, you'll become the hunter. Actually, you'll still be hunted, but at least you have the power to survive. This adventure expects you to be in the presence of nearly all the demon lords D&D has to offer and you are expected to live! Demogorgon (easy), Fraz-Urb'Luu (piece of cake), Baphomet (child's play), Juiblex (literally playdough in our hands).... Orcus? Yep. All of them. Think you can survive? 𝗬𝗼𝘂 𝘀𝗵𝗼𝘂𝗹𝗱 𝗰𝗼𝗺𝗲 𝘁𝗿𝘆 𝘁𝗵𝗶𝘀 𝗰𝗮𝗺𝗽𝗮𝗶𝗴𝗻 𝗶𝗳 𝘆𝗼𝘂 𝗹𝗶𝗸𝗲: * 𝘊𝘰𝘭𝘰𝘳𝘧𝘶𝘭, 𝘥𝘦𝘵𝘢𝘪𝘭𝘦𝘥 𝘮𝘢𝘱𝘴 𝘰𝘧 𝘥𝘢𝘳𝘬𝘯𝘦𝘴𝘴 𝘢𝘯𝘥 𝘮𝘶𝘴𝘩𝘳𝘰𝘰𝘮𝘴 * 𝘓𝘪𝘴𝘵𝘦𝘯𝘪𝘯𝘨 𝘵𝘰 𝘵𝘩𝘦 𝘋𝘔 𝘶𝘴𝘦 𝘢𝘴 𝘮𝘢𝘯𝘺 𝘷𝘰𝘪𝘤𝘦𝘴 𝘢𝘴 𝘩𝘦 𝘤𝘢𝘯 𝘵𝘰 𝘵𝘦𝘭𝘭 𝘢 𝘴𝘵𝘰𝘳𝘺, 𝘣𝘶𝘵 𝘴𝘵𝘳𝘶𝘨𝘨𝘭𝘦 𝘵𝘰 𝘳𝘦𝘮𝘦𝘮𝘣𝘦𝘳 𝘵𝘩𝘦 𝘯𝘢𝘮𝘦 𝘰𝘧 𝘢𝘯𝘺 𝘬𝘶𝘰-𝘵𝘰𝘢 * 𝘐𝘯𝘵𝘦𝘳𝘢𝘤𝘵𝘪𝘯𝘨 𝘸𝘪𝘵𝘩 𝘵𝘩𝘦 𝘮𝘢𝘱𝘴, 𝘵𝘰𝘬𝘦𝘯𝘴 𝘢𝘯𝘥 𝘱𝘶𝘻𝘻𝘭𝘦𝘴 * 𝘚𝘰𝘭𝘷𝘪𝘯𝘨 𝘱𝘶𝘻𝘻𝘭𝘦𝘴 𝘢𝘯𝘥 𝘥𝘦𝘧𝘦𝘢𝘵𝘪𝘯𝘨 𝘥𝘳𝘰𝘸 𝘦𝘭𝘷𝘦𝘴 * 𝘎𝘦𝘵𝘵𝘪𝘯𝘨 𝘭𝘦𝘨𝘦𝘯𝘥𝘢𝘳𝘺 𝘵𝘳𝘦𝘢𝘴𝘶𝘳𝘦 𝘦𝘢𝘳𝘭𝘺 𝘪𝘯 𝘵𝘩𝘦 𝘤𝘢𝘮𝘱𝘢𝘪𝘨𝘯 * 𝘙𝘰𝘭𝘦𝘱𝘭𝘢𝘺𝘪𝘯𝘨 𝘢𝘯𝘥 𝘵𝘢𝘭𝘬𝘪𝘯𝘨 𝘵𝘰 𝘰𝘵𝘩𝘦𝘳𝘴 * 𝘔𝘢𝘬𝘪𝘯𝘨 𝘢𝘯 𝘢𝘸𝘦𝘴𝘰𝘮𝘦 𝘸𝘢𝘳𝘧𝘰𝘳𝘨𝘦𝘥 𝘤𝘩𝘢𝘳𝘢𝘤𝘵𝘦𝘳 𝘦𝘷𝘦𝘯 𝘵𝘩𝘰𝘶𝘨𝘩 𝘵𝘩𝘦 𝘥𝘶𝘯𝘨𝘦𝘰𝘯 𝘮𝘢𝘴𝘵𝘦𝘳 𝘵𝘰𝘭𝘥 𝘺𝘰𝘶 𝘵𝘩𝘦𝘺 𝘥𝘰𝘯'𝘵 𝘩𝘢𝘷𝘦 𝘥𝘢𝘳𝘬𝘷𝘪𝘴𝘪𝘰𝘯 𝘢𝘯𝘥 𝘺𝘰𝘶 𝘢𝘳𝘦 𝘨𝘰𝘪𝘯𝘨 𝘵𝘰 𝘣𝘦 𝘪𝘯 𝘥𝘢𝘳𝘬𝘯𝘦𝘴𝘴 𝘧𝘰𝘳 15 𝘭𝘦𝘷𝘦𝘭𝘴 𝘢𝘯𝘥 𝘺𝘰𝘶 𝘥𝘰𝘯'𝘵 𝘤𝘢𝘳𝘦 𝘢𝘯𝘥 𝘺𝘰𝘶 𝘢𝘳𝘦𝘯'𝘵 𝘸𝘪𝘭𝘭𝘪𝘯𝘨 𝘵𝘰 𝘣𝘦 𝘵𝘩𝘦 𝘰𝘯𝘦 𝘵𝘰 𝘭𝘪𝘨𝘩𝘵 𝘢 𝘵𝘰𝘳𝘤𝘩 𝘣𝘦𝘤𝘢𝘶𝘴𝘦 𝘺𝘰𝘶 𝘤𝘢𝘯'𝘵 𝘴𝘩𝘰𝘰𝘵 𝘢 𝘣𝘰𝘸 𝘰𝘳 𝘴𝘸𝘪𝘯𝘨 𝘢 𝘨𝘭𝘢𝘪𝘷𝘦 𝘸𝘪𝘵𝘩 𝘰𝘯𝘦 𝘩𝘢𝘯𝘥 𝘴𝘰 𝘴𝘰𝘮𝘦𝘣𝘰𝘥𝘺 𝘦𝘭𝘴𝘦 𝘯𝘦𝘦𝘥𝘴 𝘵𝘰 𝘩𝘰𝘭𝘥 𝘵𝘩𝘦 𝘵𝘰𝘳𝘤𝘩 𝘴𝘢𝘺𝘪𝘯𝘨, "𝘭𝘪𝘴𝘵𝘦𝘯, 𝘐 𝘥𝘰𝘯'𝘵 𝘯𝘦𝘦𝘥 𝘵𝘰 𝘴𝘭𝘦𝘦𝘱, 𝘴𝘰 𝘴𝘰𝘮𝘦𝘰𝘯𝘦 𝘦𝘭𝘴𝘦 𝘯𝘦𝘦𝘥𝘴 𝘵𝘰 𝘤𝘢𝘳𝘳𝘺 𝘵𝘩𝘦 𝘭𝘪𝘨𝘩𝘵 𝘰𝘬𝘢𝘺," 𝘦𝘷𝘦𝘯 𝘵𝘩𝘰𝘶𝘨𝘩 𝘦𝘭𝘷𝘦𝘴 𝘥𝘰𝘯'𝘵 𝘯𝘦𝘦𝘥 𝘵𝘰 𝘴𝘭𝘦𝘦𝘱 𝘢𝘯𝘥 𝘢𝘳𝘦 𝘫𝘶𝘴𝘵 𝘢𝘴 𝘤𝘰𝘰𝘭 𝘢𝘴 𝘸𝘢𝘳𝘧𝘰𝘳𝘨𝘦𝘥 𝘤𝘩𝘢𝘳𝘢𝘤𝘵𝘦𝘳𝘴. I will be running them through the published campaign book titled 'Out of the Abyss.' Parents are welcome to read the material, but I don't recommend students doing so, as it will be a huge spoiler to the story. Some of the content will be toned down for the audience. On the first day, the students will create their characters and the start of the adventure will be introduced. The following sessions will be playing the adventure. If you are new to my classes, look through your emails, I'm going to see if we can build a character together before the first session!
Learning Goals
Students will get to pick up on social cues, experience team building exercises, develop critical thinking skills, gain math and reading comprehension, engage in moral and ethics discussions, receive creative story building and character creation experience, create in-game and real life bonds and friendships, and more.
Other Details
Parental Guidance
Dungeons & Dragons is a roleplaying game that involves players defeating monsters and villains using imaginary swords, axes, hammers, bows and magic. The violence involved is imaginary. The use of alcohol is a trope in this game, but not actually a key aspect - for example, the players will sometimes meet in a tavern to receive quests.
There are monsters such as witches and devils in Dungeons & Dragons. Players will sometimes run across these creatures in their games, but they aren't intended to be worshiped or idolized - they are often written into the story with the expressed intention that they be defeated.
Pre-Requisites
You do not need to know how to play Dungeons & Dragons to be successful in these classes. All the tools you need to play the game are provided.
Supply List
Please have a computer with a mouse if you can. Tablets are okay, but they don't interact with the maps very well. Also, Chrome and Firefox are the preferred internet browser for Roll20. Edge doesn't like to load and Safari turns Roll20 into a Picasso.
Teacher expertise and credentials
I have more than 8 years (14,000+ hours) of Dungeon Master experience, and use my 20 years of Navy public relations training and voice acting skills to tell unique stories and create inventive puzzles & scenarios to engage all of my players, both young and old.
Reviews
Live Group Class
$29
weekly1x per week
120 min
Completed by 36 learners
Live video meetings
Ages: 9-14
4-7 learners per class