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D&D Icewind Dale: Rime of the Frostmaiden

In this on-going campaign, students will encounter the chilling tale of the Frost Maiden. (11-14)
Zane Morrison
Average rating:
5.0
Number of reviews:
(113)
Class

What's included

1 live meeting
1 hrs 30 mins in-class hours per week

Class Experience

Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter's wrath has so coldly preserved--as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden's everlasting night?
In this class students will have an opportunity to work together as a team to save Ten-Town and encounter the Frostmaiden.
The topics of role-playing, team work, critical thinking, and story development will be covered and encouraged during this class. By the end of this campaign students will have a better understanding of the D&D universe, feel more confident in participating in role playing games, and know how to work with others to solve critical thinking scenarios.

In this ongoing campaign students will spend time in the far north of the Forgotten Realms; visiting the different towns of Ten-Town working together to complete quest, defeating monsters, and finding powerful magic items. This class will be an open class with open discussion and problem solving. There will be time during class to come up with creative ideas to figure out solutions to progress in the story. Students can ask and answer questions and freely talk with the Dungeon Master when they need advice or help.

This class will use a map site called Roll20, this will provide a visual for students. Students will need to have a 1st level character fully prepared before starting the first meeting. They will need to know their class, race, background, armor class, stats, skills, weapons, and spells. Prior knowledge of character building suggested. Students can use any Wizards of the Coast approved source books. (please do not use Unearthed Arcana)

Other Details

Parental Guidance
In this class there will be simulated combat. We use two different websites during class, they are not necessary because the teacher can share screen. We will use Roll20, it requires an account being made for free. We use this site for maps. Students can use dndbeyond.com to make a character sheet, but it is not necessary. To use dndbeyond students would need to make a free account.
Supply List
Dice/virtual dice, character sheet, imagination!
 1 file available upon enrollment
External Resources
In addition to the Outschool classroom, this class uses:
Joined April, 2020
5.0
113reviews
Profile
Teacher expertise and credentials
I am a hobbiest, love learning and teaching new things, and I am excited to offer an opportunity for students to learn how to play Dungeons and Dragons, and other Role Playing Games. I first got into D&D when I was in 7th grade, since then I have played in multiple campaigns, have been a Dungeon Master, and started a D&D podcast. I have taught at Mount Hermon Outdoor Science School (CA), as well as been a summer camp counselor over 10 years. I have traveled to various camps including a camp in China where I taught outdoor science. My hope is that I can teach students how to play D&D and help them use creativity to boost confidence.

Reviews

Live Group Class
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$20

weekly
1x per week
90 min

Completed by 14 learners
Live video meetings
Ages: 11-14
3-5 learners per class

This class is no longer offered
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