There are no open spots for this class, but we found something similar!
5.0 (13) · Ages 12-17
Summer Camp Dungeons and Dragons Beginners: Lost Mine of Phandelver
5.0 (1) · Ages 9-13
Dungeons & Dragons Lost Mine of Phandelver / Dragon of Ice Spire Peak
5.0 (3) · Ages 10-15
Dungeons & Dragons (D&D) Waterdeep: Dragon Heist - Beginner Fantasy Campaign!
5.0 (7) · Ages 12-16
Dragon of Icespire Peak: a Dungeons and Dragons (D&D) Campaign for Beginners
5.0 (2) · Ages 13-17
Dungeon of the Mad Mage. Dungeons and Dragons Campaign. 3 Hours.
5.0 (2) · Ages 13-17
Dungeon of the Mad Mage. Dungeons and Dragons Campaign. 2 Hours
D&D Gaming: Come Play Dungeons & Dragons With Me! (Ages 7-12)
In this ongoing class, learners will create their own Player Characters and go on epic D&D adventures as we work our way through different 5th Edition game modules!
Dungeon Master Evans
67 total reviews for this teacher
2 reviews for this class
Completed by 10 learners
🔥 All classes have sold out.
Once per week
learners per class
How does an “Ongoing” course work?
Meets on a weekly schedule, join any week, no need to catch up on previous material
Live video chats, recorded and monitored for safety and quality
Discussions via classroom forum and private messages with the teacher
Automatic payment every Sunday, cancel any time
Great for clubs and for practicing skills
How Outschool Works
All classes have sold out.
There are no open spots for this class, but you can request another time or find more classes like this
Come play Dungeons & Dragons 5th Edition with me, as we adventure through different D&D 5e game modules. Learners will make their own characters, and play through different challenges every week. Even though the story will progress, the encounters we will create each week are self-contained, so players may join or leave the campaign at any point without impacting the game or their gaming experience. My goal is to help make our campaign so exciting that players will look forward to our...
Learners will participate in a live Role Playing Game. We will employ communication skills, creative thinking, strategy and situational problem solving, resource management, teamwork, and leadership in our combined effort to promote group success.
I have successfully taught children as young as 6 to play D&D. My goal is to make the game engaging, safe, and fun for all involved. I have spent years working on my craft, and my goal is to promote D&D as a safe and fun way for families to connect and bond in a shared sense of adventure and creativity.
Learners will need to create a Player Character on DnDBeyond.com, and connect to my campaign through an email I'll send via Outschool class communication, once learners have enrolled. Outside of that initial effort, learners will be expected to research and understand their Player Character skills, abilities, items, weapons, spells, etc. It is certain that we will "level up" our Player Characters during the course of campaigns, and learners will be expected to make those decisions, edit their DnDBeyond character sheet, and continue to research their abilities as they develop. I expect students should not need to spend more than half an hour a week on study outside of class, although I quite enjoy learning about D&D on my own time. I require at least 24 hours to input DnDBeyond Player Character info into my Virtual Table Top for gameplay, so anyone who wishes to play with their own character will need to join my DnDBeyond campaign a day in advance of the class. Otherwise, they will be able to use a pre-generated character and still participate in the class.
Learners will be expected to create a Player Character on DnDBeyond.com, and may need parental support.
2 hours per week in class, and an estimated 0 - 1 hours per week outside of class.
Dungeons & Dragons is a Fantasy Role Playing Game, and as such, may contain scenes of imagined suspense or combat. I will ensure that material discussed in the class remains age appropriate, and no learners will be permitted to Role Play in a way that violates Oustchool policy. It is impossible to predict what scenarios may make a player feel uncomfortable, so I use three safety tools in class. Safety Tools: I use a layered approach to maintain a healthy and positive gaming experience. The three separate tools in our toolbox are “Lines and Veils”, “Pause For a Second”, and “Open Door”. Lines and Veils: Lines are subjects or themes that are never brought up or into the game; any player may add to the list. The current lines are: anything that violates Outschool Participation Guidelines, character-driven torture or harm to innocents, and Player vs Player mindsets or behavior. Veils are subjects that are alluded to but never directly brought up or into the game (kept “off-screen”); any player may add to this list, as well. The current veils are: torture, slavery, sacrifice, and NPC-based harm to animals. Lines and Veils can be updated as frequently as needed, based on teacher and player input. Pause For a Second: "Pause for a second” is a verbal way for players or the teacher to stop what's going on in-game and pop out of character to make sure things are going in the right direction, or steer the direction. The person calling for the pause can bring up what they need, the others agree, and the game moves forward. Here are a few examples: "Pause for a second. Can the spiders be something else?" "Pause for a second. I don't need the details of this scene, can we skip forward?" "Pause for a second. I'm not comfortable scaring this goblin for information." "Pause for a second. I'd like to slow down and make sure we're all cool with the decisions we're making." The person asking for the pause need not explain why they're asking. It's important that the group respect the privacy of the person asking and recognize that they simply don't want something or want to steer the game away from certain subject matter. "Pause for a second" can be used for numerous purposes. If the characters are having a conflict about what to do with a potentially dangerous magic item, we can say "Pause for a second. Out of character, are you ok destroying the item if the others vote that way? Do we need to do something else?" Not everything needs to be about big traumatic experiences, we can normalize its use by ensuring everyone's on the same page in lots of circumstances. This makes it less confrontational when someone does use it to check in on a potentially traumatic situation. Open Door to DM: I am committed to creating and protecting a safe, respectful, positive gaming environment, and I expect others to uphold those values, as well. Anyone, at any time and for any reason, may choose to leave the game, and not be judged for doing so. The game is never more important than personal well-being. Do not pressure others to play or stay in a game. Do not bad mouth anyone who leaves. It’s ok to stop play, and easy to get going again. Leave for physical, emotional, or practical/life needs anytime. Always feel free to contact me (the Dungeon Master/teacher) outside or during the class if there is an unresolved issue that needs to be addressed. This can be done privately, my door is always open.
We will utilize the following resources in class as visual aides to share with learners: D&D 5e Player's Handbook, D&D Dragon of Icespire Peak Adventure. A digital copy of the D&D 5e Standard Rules is available online for free at DnDBeyond.com. Learners will be expected to create a Player Character on DnDBeyond.com, which can be done for free, but may require parental support. Learners may wish to purchase the D&D 5e Player's Handbook, which is an excellent resource, but is not required for this class. Dice will be rolled through DnDBeyond, so no physical dice or other materials are needed.
Dungeon Master Evans
DnD For the Family
🇺🇸Lives in the United States
67 total reviews
67 completed classes
Playing Dungeons & Dragons with my family has changed my life for the better. I want to teach children how to play this game with their friends and family. I am excited about finding ways to explore communication, math, creative writing, and...