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Coding: Beginner Python (Level 3) Creating Animations & Games

Suitable for students who have taken Coding Class: Beginner Python Level 1, we'll create more complex animations and games.
Choreography by Rae
Average rating:
4.9
Number of reviews:
(618)
Class
Play

What's included

8 live meetings
7 hrs 20 mins in-class hours
Homework
1 hour per week. Weekly assignments may take 20 minutes to 1 hour.
Assessment
Completion of class projects.

Class Experience

Using the Codester project-based learning platform, students will expand on their Python coding skills. Class starts with a brief welcome and project review before students code independently. To help ensure that students understand what they are doing our instructors will use verbal and written "check-ins" to help evaluate student understanding. 

**** This class honors a "no lazy coding" philosophy. Many young coders tend to want to skip proper punctuation and capitalization. The instructor will continue to remind all students to honor basic grammar rules. This makes their projects more enjoyable by others, allows kids to reinforce their writing skills, and is helpful when learning other languages.****

Every class has homework which allows kids to be even more creative. This class is designed to empower student to transfer their skills beyond the teaching platform.  Students will have an opportunity to share their work with their peers and explain their code. 


Class Overview:
- Welcome & Share
- Project Review
- Coding while learning new terminology and using new functions
- Project creation/ Code Implementation
- Final share/ remarks


If students have not taken Coding Class: Beginner Python (Level 1)  they must meet the following prerequisites:

Course Prerequisites:
•	Basic Computer Literacy Skills (drag & drop, typing basic words, navigating between web pages)
•	At least 2nd Grade Reading Level 
•	Recognition of basic punctuation and math symbols (period, colon, equals sign, quotation marks, parenthesis)
•	Comprehension of Multiplication 
•	Familiarity with basic Python terminology (Sprite, Stage, Background, Variable)
•      A laptop or computer for class participation. No tablets.


*** Students must use a laptop or computer to participate in class.
*** As per Outschool policy, cameras must be on at the start of class.


***Please note:
In order to best use instruction time, students should have basic computer literacy skills and be able to engage in class without parental assistance. Parents who need to sit and assist their child in class, are welcome to visit our flex course.

Choreography by Rae's Coding Python Curriculum:
•	(Level 1)    Creating Games & Animations- building a coding foundation
•	(Level 2) Creating Games & Animations- practice foundational skills 
•	(Level 3)    Creating Games & Animations- working with user input 
•	(Level 4) Creating Games & Animations- designing a game with user input
•	(Week 5)   Creating Games & Animations-  unpredictable input
•	(Level 6) Creating Games & Animations- designing a game with unpredictable input 
•	(Level 7)    Creating Games & Animations-  storing values
•	(Level 8) Creating Games & Animations- designing a game with conditionals 
•	(Level 9)    Coding Python Advance Beginner


F.A.Q.

Student Pacing:
It is not uncommon for students to progress at a different pace. Students who are comfortable taking the instructions provided and implementing them with minimal support, are encouraged to do so.  It is a group class. If your child has trouble making decisions or gets very anxious when asked to make a decision, please discuss with them beforehand how they can manage their emotions ahead of time. 

*What is the Student engagement expectation?
As this is an 8 week course, it is important to the instructor that participants enrolled are willing to contribute to nurturing a social environment. At times we invite students to share their projects, comment on their peers projects, make coding recommendations, help read out loud class slides, or even play a quick warm up game. Students who want to just come to class, turn off their camera, and wait to be given some code, will not enjoy this class. We don't waste time or goof around, but we all of our social engagement activities help support each child's ability to work with others, accept feedback, and be willing to grow as a programmer. Our motto, "Social Media, wasn't built by one person. It took a lot of people, a lot of tries, a lot of mistakes, and a lot of collaboration. All of our favorite games and websites are examples of team work."

Can we skip Level 1 if my kid has already taken tons of Scratch?
No. Scratch is a block coding program that becomes more challenging based on how students assemble the coding blocks and the number of actions they add to their program. Our platform helps kids code without using blocks. We have found that many advance Scratch students require some time to adjust their approach to coding. Even if Level 1 feels like a review of things they "already know" the platform still requires creativity and imagination to create unique projects. It is your child's chance to learn something knew and to practice what they know.

What if my child has used Replit or OnlineDB?
Those who have used Replit or OnlineDB will be using the same Python coding language.  The terminology and concepts are the same, but lines of code will vary based on the coding library being used (instead of a say command, the coding library may require a print or text command). Unlike many coding programs designed for kids, we are not solely relying on a prewritten series of code from the instructor or a YouTube video; students will use be asked to write out the code, explain what the code does, and creating their own designs.

How does this differ from Scratch?
Scratch is  a block coding program that allows students to use blocks of code that have preset instructions to create games. Unlike block coding in Scratch this class encourages students to focus more on creating functions and understanding the relationship between those functions. This class teaches students how to code without relying on blocks. Students who have used block coding will welcome the challenge of being able to have more control over their program. 

How does this differ from MadLibs?
While students can create text based game such as MadLibs in our coding platform, the coding library that we use allows students to develop coding skills while coding projects that include images. 

Do I need to sit with my child during class?
No. We ask that parents do not join the class. Students who are too young to read independently or to use a computer independently are better off taking a Scratch course as they can focus on drag and drop skills. In some instances the teacher may message a parent asking for the parent to be available and assist in all future classes (teacher notices that the student appears to be struggling with the keyboard or understanding instructions). We fully expect learners over the age of 8 to be able to participate without parental assistance. If your child feels better having a parent or guardian in class, please take our flex course instead. It will allow you and your child to work together and prevent your child from receiving conflicting instructions during the live class setting.
Learning Goals
Students will leave with a solid understanding of how to write more complex code.
learning goal

Syllabus

8 Lessons
over 8 Weeks
Lesson 1:
Review Level 1 & 2 Concepts by Creating Your Own Project
 Students will use techniques learned in level 2 (related to Dot Notation and Creation statements) to create animation or game based on the instructors instructions and the students own creativity. Instructions (mostly self directed) are provided as a PDF and students are encouraged to ask questions to the instructor. Students will be asked to finish the end of lesson project for homework. 
55 mins online live lesson
Lesson 2:
Coding a Conversations with Friends using Python
 Students will learn to use String Values and create a short animation. Class begins with students sharing the projects (from the homework assignments) and then proceeding with vocabulary review and Kahoot (as time permits). Students then follow a series of instructions (mostly self directed) and are encouraged to ask questions to the instructor. Students will be asked to finish the end of lesson project for homework. 
55 mins online live lesson
Lesson 3:
Coding MadLibs with Python
 Students will learn to work with User Input. Class begins with students sharing the projects (from the homework assignments) and then proceeding with vocabulary review and Kahoot (as time permits). Students then follow a series of instructions (mostly self directed) and are encouraged to ask questions to the instructor. Students will be asked to finish the end of lesson project for homework. 
55 mins online live lesson
Lesson 4:
Coding Random Numbers (Roll the Dice) with Python
 Students will learn to work with Random Numbers. Class begins with students sharing the projects (from the homework assignments) and then proceeding with vocabulary review and Kahoot (as time permits). Students then follow a series of instructions (mostly self directed) and are encouraged to ask questions to the instructor. Students will be asked to finish the end of lesson project for homework. 
55 mins online live lesson

Other Details

Parental Guidance
Codester does not capture personal identifying information of students. Students do not need to create an account. Teacher's will create student accounts and distribute login information in class. Higher level coding classes tend to be "harder" and have fewer registrations. This class is priced to allow us to run it even if we only have 1 student. While our goal is to help students connect with peers in an online classroom, we also aim to avoid cancelations. This class will run even if only 1 student is registered. In the event that you decide this class is not a good fit, please communicate this with us. Running a group class for only 1 student is costly, and we will happily work with you find a class that is a better fit. We look forward to working with your young programmer.
Supply List
Students should use a computer to laptop to participate in class. 

For students who prefer to use two devices, a tablet or smartphone may be used for the student to log into Zoom, but a laptop or computer should be used for coding.
External Resources
In addition to the Outschool classroom, this class uses:
Joined March, 2020
4.9
618reviews
Profile
Teacher expertise and credentials
Ms. Rae has been coding and doing web design for over a decade. She has designed websites for musicians, writers, theatre companies, and dance studios. She has taught HTML and Python for over 5 years.

Reviews

Live Group Course
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$200

for 8 classes
1x per week, 8 weeks
55 min

Completed by 11 learners
Live video meetings
Ages: 9-14
1-6 learners per class

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