$20
weeklyCharacter Design Concept Art for Fantasy Worlds
Completed by 26 learners
Ages 9-14
Live Group Class
Live video meetings
1x per week
5-9 learners per class
55 min
What's included
1 live meeting
55 mins in-class hours per weekHomework
1 hour per week. Homework is optional. I ask students to finish off the detail of their drawings and present it at the beginning of next week's class. Note: sharing is is optional. I am sensitive to that not all students may wish to share their work with their class directly.Assessment
In class feed back is provided directly to each student.Class Experience
US Grade 4 - 7
Intermediate Level
Character concept art is one of the most popular genres of art that many people are drawn to. It is often the focal point of any good story, video game, card game or board art. To succeed, any artist needs to have the skills to build an exciting cast of characters with a diverse look and a unique backstory. Will it be an alluring fire mage who is destined to save the world? Or a dangerous rogue with a sad past? A shapeshifter that hides his elf heritage? A spirit fairy who searches for her soul mate? An orphan born with mysterious powers? There are so many choices where your imagination is the only limit. This class is aimed for students to build the artistic skills needed for character concept art in a class environment where learners can brainstorm, connect and share their passion for fantasy art. It is aimed at intermediate artists who already have basic 2D foundational skills and have a good sense of how to use shapes and lines to create basic proportions of anatomy. You should have reasonable pencil work. Our curriculum and subject matter each week will depend on the group. I like to focus on the students' passion and as I get to know them better, also picking out areas for development where we will work on areas that are giving them trouble. I invite students to come to a group consensus of what character we will want to work on for the following week. Within that, there are opportunities for students to add their individualization to the character which I will help them with individually. We may focus on a particular character (ie. an elf maiden) or do a "study" on a particular anatomy (ie. facial features and how to create emotion) or costume (ie. medieval armor). We work with in different poses and as part of our character build out, we may also work in some environmental detail. Initially, the current topics for discussion as I get to know the students will be: Week 1 (9/17) Foundations for human anatomy: powerful and proud mage Week 2 (9/24) Head Study with detail to hair and eyes Week 3 (10/1) Costume detail and magic flare/auras Week 4 (10/8) Foundations for human anatomy: muscular warrior I aim to have each class as a stand alone unit but whenever a concept needs work, we may choose to build that content to the following week. Homework is optional but I do encourage students to add more detail to their character design during the week to share for the following.
Learning Goals
Students learn the elements of how to draw a variety of characters. We focus on different part of the anatomy from facial features to body shapes. We learn about perspective and different character poses. We will also work on drawing out clothing detail. We learn how to use current fantasy art examples to give us inspiration that we can incorporate in our work.
Other Details
External Resources
Learners will not need to use any apps or websites beyond the standard Outschool tools.
Meet the teacher
Teacher expertise and credentials
I am passionate about sharing my love for fantasy art and empowering students with the foundational tools they need to make their imaginations come alive on paper. I teach art to kids from ages 3 to 18+ years old.
For the younger kids, Harry Potter, Wings of Fire, Warrior Cats, Squishmallows, Pokemon... these are all popular names in any household with kids. As a father of three school-aged kids, I see firsthand that art has a valuable role in any child’s education. Art inspires creativity, builds concentration/focus and helps particularly younger students work on fine motor skills. There is a lot of pride and sense of accomplishment when a child's “masterpiece" is created, and it's always fun to show it off to friends and family.
For the older students, Anime (Demon Slayer, My Hero Academia, One Piece) is a hot topic. Digital Art and Animation is another fast growing art medium and an important skill set for aspiring arts looking to get into the entertainment industry, specifically, video games and animated movies. 2D art skills always remains a staple and I also help older students looking to build their portfolio for college applications.
Art is important. It can communicate information, shape our everyday lives, make a social statement and be enjoyed for aesthetic beauty. Art matters because it can illustrate the human experience. It is meant to move people either on an intellectual or emotional level. Art is not just an expression of emotion but also a medium for communicating ideas. It can act as therapeutic relief, a conduit for self-expression, or simply a way to appreciate life's beauty. Through art, we can chronicle history, embody societal values, and comment on political or social events.
The Core Six: Why Art Matters
The realm of art is vast, and its significance has evolved over time. However, there are seven primary reasons why art has remained indispensable to humanity:
1. Escape from Reality: Art offers a haven from the every day, allowing us to step into different worlds and perspectives.
2. Fostering Community: It establishes a shared identity and sense of belonging among diverse groups.
3. Self-Expression and Awareness: Art provides a platform to voice our feelings, thoughts, and identities.
4. Contemplation and Reflection: Through art, we can introspect and ponder life's mysteries.
5. Entertainment and Joy: Beyond its deeper meanings, art can also be sheer fun and enjoyment.
6. Eliciting Strong Reactions: Art has the power to inspire awe, wonder, and introspection.
I have a degree in animation and over twenty years of experience not only teaching art but also as a professional artist, working on everything from Dungeons & Dragons illustrations to UX design for large-scale corporate applications. I love what I do, so it seldom feels like work to me, and it feels great to be able to help lay the foundation for that kind of relationship with art in others.
Reviews
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