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Blender 3D Modeling - INTERMEDIATE - Weekly Ongoing Class

Learn how to model architecture, props, robots, machines and more in this ongoing weekly class! CLICK ON THE CLASS THUMBNAIL IMAGE FOR A VIDEO OF PROJECTS! Prerequisite required ( :
Lukas Allenbaugh
Average rating:
5.0
Number of reviews:
(163)
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What's included

1 live meeting
50 mins in-class hours per week
Homework
Students are encouraged to experiment with the concepts they have been introduced to in class to reinforce their learning.
Grading
included

Class Experience

Intermediate Level
PLEASE WATCH THE ENTIRE CLASS VIDEO (CLICK ON THE PLAY ICON IN CLASS THUMBNAIL IMAGE) AND READ ALL OF THE CLASS DESCRIPTION BEFORE SIGNING UP ( :

PREREQUISITE FOR INTERMEDIATE MODELING
Students who have no MODELING (or Blender as a whole) experience are required to start in my INTRO TO 3D MODELING WITH BLENDER course.  Students who have a strong modeling background can request to bypass the intro course by sending 3 screenshots of their BLENDER modeling work BEFORE signing up for this class.  After submitting your 3 screenshots please wait for their approval before signing up.

SOFTWARE REQUIREMENTS
Blender must be installed and fully working on your computer BEFORE you enter your first day of class.  After signing up you will receive instructions on how to download and test blender.  If Blender does not work on your computer you will get a full refund for your first day of class.

CLASS DESCRIPTION
This is an INTERMEDIATE level class, please see the PREQUISITE above.  Students will model a new project each week.  We will cover a wide variety of themes focusing on props, machines, vehicles, and architecture.  Modeling approaches such as smooth shading, subdivision surface modeling, and boolean modeling will be approached.  More complex materials including procedural and PBR materials will be applied to models. Starting 4/15/24 additional tutorials for materials, lighting, and rendering will be added.
 
PUNCTUALITY POLICY:  
This class is very process dependent, and students progress as a team through lessons.  Students are required to show up on time or early to class.

CLASS ROTATIONS
There are 28 projects below in the weekly curriculum rotation.  Students don't have to start at the beginning of the rotation.  Each week is a stand alone project, they do not build on one another.  The rotation repeats every 28 weeks.  STUDENTS CAN START ANY TIME IF THEY MEET THE PREREQUISITE, CLASSES BELOW ARE NOT CONNECTED TO EACH OTHER.   

CURRICULUM SCHEDULE (Watch the class video in the class thumbnail at time code 00:44 to see examples of the items listed below).

ROTATION DATES (classes are stand alone lessons, start any time IF PREREQUISITE IS MET): 
9/9/24 - 3/23/25
3/24/25 -  10/19/25 (NO CLASS 4/5/25 - 4/13/25 AND  8/30/25 - 9/7/25)

1	sci-fi ray gun
2	sci-fi building
3	medieval sword
4	sci-fi vehicle 
5	sci-fi robot 1
6	archways
7	sci-fi spaceship
8	webcam
9	sci fi robot 2
10	game controller
11	sci fi corridor
12	sci-fi robot 3
13	telescope
14	temple
15	drone
16	sci-fi robot 4
17	sci fi crate
18	cell phone
19	3d printer
20	sci-fi robot 5
21	laptop
22	spiral staircase
23	vw bug
24	hamburger
25	jeep
26	sci-fi robot 6
27	pizza
28	sportscar

HOW THIS LIVE CLASS IS RUN
In this class students will follow along with the live demonstrations for each lesson, so they can get any assistance they need during class.  Students are encouraged to ask questions when they don't understand what is happening in the lesson.  A new assignment is offered each week.  When a project is not finished during class, students have the option of using a homework video to complete that same project for extra practice.  They will be required to follow and complete their assignment with accuracy first (building skills), and then to be creative and rework their assignment and add new ideas afterwards (applying and creating with skills).

ABOUT 3D MODELING
3D models are used by a variety of industries including video games, product development, and engineering.  The act of 3D modeling incorporates math and design skills through understanding the basic vocabulary of 3D objects (vertex, edge, face), learning to manipulate objects with a variety of tools, and using scale, measurement, and rotation to position those objects in the x, y, and z coordinates of the 3D scene.

Learning Goals

The main goal is to make sure students can understand and use 3D animation techniques successfully.  The focus is on progress, not perfection.
learning goal

Other Details

Parental Guidance
This class uses Blender, a free open source software that you can download to your home computer. No account is needed and no sign-in is required. It is completely safe to use and is child and teen friendly. Blender is used by a variety of Outschool teachers. For more information go to www.blender.org. No outside learning management systems will be used for this class. All content will be shared through the Outschool Classroom.
Pre-Requisites
Students who have no MODELING (or Blender as a whole) experience are required to start in my INTRO TO 3D MODELING WITH BLENDER course. See class description under PREREQUISITES for more details.
Supply List
SOFTWARE REQUIREMENTS
Blender must be installed and fully working on your computer BEFORE you enter your first day of class.  After signing up you will receive instructions on how to download and test blender.  If Blender does not work on your computer you will get a full refund for your first day of class.

REQUIRED STARTING THE FIRST DAY OF CLASS:
-Computer: Mac or Windows laptop or desktop (CHROMEBOOKS AND TABLETS DON'T WORK WITH BLENDER).
-Blender Software (must be installed and tested on your computer by the start of your first class).
-3 Button Mouse (has a mouse wheel and a left and right mouse button, LAPTOP TRACK PADS WON'T WORK).

SUGGESTED
Number pad
2nd monitor connected to your computer for viewing the lesson
External Resources
In addition to the Outschool classroom, this class uses:
Sources
This class uses Blender, a free open source software that you can download to your home computer. No account is needed and no sign-in is required. It is completely safe to use and is child and teen friendly. Blender is used by a variety of Outschool teachers. For more information go to www.blender.org. No outside learning management systems will be used for this class. All content will be shared through the Outschool Classroom.
Joined May, 2020
5.0
163reviews
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Profile
Teacher expertise and credentials
Please watch my teacher profile video to learn more.  https://outschool.com/teachers/lukas-allenbaugh

I have been teaching art (animation, illustration, sculpture, painting, and digital art) to elementary and teenage students consistently for over 25 years.  My teaching includes 4 years as a public school teacher, 18 years as the owner of Artmuuv (Previously Creative Art Network for after-school, during school, and summer programs) and 12 years as an artist in residence (mural painting focus).  I've also been designing elaborate video tutorials since 2008 for a large variety of mediums.

I love what I do and that passion drives my ongoing learning.  I’ve studied traditional art through Cornish College of the Arts, Western Wa University, and a variety of other classes.   The source of my ongoing 3d Modeling and Animation training is through Animation Mentor, Think Tank Training Center of Canada, CG Masters academy, CG Boost Academy, 3d Beast Academy, OM3D,  P2 Design, Berk Kaplan, Creative Shrimp, Elementza, Udemy, Skillshare, InLearning, and much more.

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Live Group Class
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$14

weekly

1x per week
50 min
Completed by 119 learners
Live video meetings
Ages: 10-15
1-13 learners per class

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