Beowulf: A D&D Immersion Experience
Role Play your way through Literature: this course combines the rich literary tradition of Beowulf with the excitement of fully participatory role play for a unique and meaningful experience.
136 total reviews for this teacher
There are no upcoming classes.
Once per week
over 12 weeks
learners per class
per learner - per class
How does a “Multi-Day” course work?
Meets multiple times at scheduled times
Live video chats, recorded and monitored for safety and quality
Discussions via classroom forum and private messages with the teacher
Great for engaging projects and interacting with diverse classmates from other states and countries
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There is no better way to "learn" literature than an immersion experience. Students not only read and discuss the oldest work in English Literature....they relive the adventure, they take part in the decision-making, they face the challenges and this they experience as a team. I am very excited to hold this unique class which combines literature, history and the Three Pillars of Adventure! A two-hour, 12 week immersion literature class with a certified teacher (who is super enthusiastic...
Recognize the elements of an epic poem in Beowulf. (Hero Cycle) Identify characteristics of Germanic culture as depicted in Beowulf, including the commonality of feuds, the importance of weapons, and the attitudes toward life, death, and material possessions. Discuss the relevance of women’s roles in Germanic culture. Understand the historical contextualization of the epic and its historical, cultural importance. Clarify the relevance of the anecdotes that interrupt the main story. Explain the Germanic heroic code and how its values differ between warrior and king. Identify the key characteristics that make Beowulf an epic hero. Have FUN role playing, exploring and problem solving (Three Pillars of Adventure) with D&D and within this exciting setting.
Immersion History-Literature concept has emerged as a result of Keith’s enthusiasm for instruction, a tested belief in the positive benefits of role-playing games such as (especially) D&D 5e, and passion for coaching students toward betterment. Learning is fun when the student is genuinely immersed in the social, economic, political, emotional, and cultural facets of a particular time period. There simply is no better way for students to personalize and rationalize their learning than becoming a character, set into a thrilling adventure, who not only has a vested interest in the adventure, but a role to play in its successful outcome. The founder of S3 Strategic Study Skills and the D&D Immersive Adventure Academy, Keith, has been a certified teacher for 30 years and an avid fan of D&D for decades since the 1980s. Keith has taught I.G.C.S.E, A-Level, I.B., and A.P. History throughout the Atlantic region covering a variety of rigorous exam subjects. He is a strong advocate of immersion education (gamification) in the Social Studies classroom and hopes to (unknown to the students) teach a great deal about physical and human geography, Ancient and Medieval history, psychology, human (humanoid) nature, and a number of other embedded lessons learned through the Three Pillars of Adventure: Exploration, Role-playing, and Fantasy Combat.
Students should read ahead of the next week's adventure in Beowulf so as to both enjoy the work as well as to allow them to get in character during the adventure. There will be a summary and discussion questions for sections of the class which will be incorporated through the class either directly or indirectly through role playing. Written notes and responses are encouraged but are optional.
4 files available upon enrollmentPlease check the OUTSCHOOL Page for Beowulf: D&D Immersion Experience for all handouts. Please have students check the page prior to EACH session for the relevant summary, information, and thinking questions so that they may be prepared to participate to their fullest capacity.
Ideally the students assess themselves concerning the extent to which they felt comfortable participating in the Three Pillars of Adventure. As Dungeon Master/Game Master, I will present key elements of the epic as starters for the adventure and guide them through the basic outline, they - as player characters must role play their part within both the time period as well as the story of Beowulf. Since this class requires 4-6 students to run properly, I am certain students will both read and prepare for each day's adventure. Since we are using the D&D 5E game mechanics the students will gain experience points, move up levels, gain feats and abilities. This might be a way by which the student can appreciate advancement through the course.
2 hours per week in class, and an estimated 0 - 1 hours per week outside of class.
Beowulf is a gritty epic - students will be role playing, exploring and conducting fantasy combat against various "monsters" throughout the class. The descriptions of fantasy violence will not exceed that which is in the Seamus Heaney translation (attached). Students will be expected to use their imagination but be sensitive when role playing.
Attached to the Outschool page will be a Seamus Heaney translation of Beowulf, D&D 5E Basic Rules, and a character sheet. Each week new resources will be posted for the students relevant to that week's adventure.
Keith ( B.S., Ed. M.A.)
Igniting Passion for Learning through an Immersive Approach
🇨🇦Lives in Canada
136 total reviews
157 completed classes
Immersion History-Literature concept has emerged as a result of Keith’s enthusiasm for instruction, a tested belief in the positive benefits of role-playing games such as (especially) D&D 5e, and passion for coaching students toward betterment....