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Becoming a DM: How to be a Dungeon Game Master; World Building DnD Dungeons and Dragons

In this 12-week course, students will learn how to DM / GM or lead their own games and learn the basics of building their own worlds or homebrews. Students will get to test out their own games and get feedback on their GM/DMing.
Trammell Classes Dragon Academy, DnD, Coding , RPG
Average rating:
4.8
Number of reviews:
(717)
Popular
Class

What's included

12 live meetings
18 in-class hours
Homework
1-2 hours per week. The first 4 weeks there will be homework assignments and in order to get feedback from these assignments, the assignments need to be completed before the next class. Learners need to be able to share these assignments verbally as DMing is a verbal art form.
Assessment
The DM Teachers will give feedback after learners share assignments, during live game play, and after game play.

Class Experience

***Prerequisite Note: 
Learners need to have a basic knowledge of D&D or some game experience as we will NOT be covering the basic rules of playing D&D in this class. We strongly recommend you attend the Intro to D&D first and/or a few D&D games before taking this class.

In this 12-week course, learners will learn how to DM / GM or lead their own games and learn the basics of building their own worlds or homebrews. Learners will get to test out their own game and get feedback on their GM/DMing. 

Mission Statement: This is a cooperative RPG and class. Success is not determined by an individual feat but rather the party group as a whole.

* Week 1 - Basic Storytelling:
- Understanding your audience
- Stating Objectives 
- Picking a Game
- Tone
- Genre
- Story & Character Goals
- Story or System-Led Creation
- World-building Basics → Six Paths of Magic, 
- World-building Basics → Top 4 Genres:
1. Fantasy: Anything with mainly fictional elements like "Avatar", "Spirited Away", or "Lord of the Rings" 
2. Sci-Fi: Core is speculative fiction applying changes of capabilities of human life like "Star Wars" or "Dune"
3. Horror: Usually in familiar setting with either monsters, conspiracies, or crime scenes like "Miss Peregrine's Home for Peculiar Children"
4. X-Punk: Often dystopian worlds like "Ready Player One"
- 	Homework Assignment: World Building

* Week 2 - Session Zero
- Preparing to Prepare
- Share Homework Assignment, Class Discussion, and Teacher Feedback
- Self-awareness
- Safety First
- Understanding Text
- Presentation and Interpretation
- Atmosphere → Explicit vs Implicit Reality
- Atmosphere → Focus and Perspective
- Make Choices Important
- Make Choices Important → The Importance of "No"
- Make Choices Important → What is "Yes"
- Make Choices Important → Listening Skills
- Role Play Different Situations with Live Feedback and Class Discussions
- Creating Agreement
- Pacing and Story beats
- Pacing → Six Basic Scene Types
- Pacing → Spotlight
- Role-Play Spotlight
- Pacing → Giving & Taking Focus
- Engagement → Vulnerability & Enthusiasm
- Engagement → Voices
- Voice Exercises
- Engagement → Lorekeeping
- Engagement → Side Stories
- 	Homework Assignment: Edit World Building Assignment & Voice Exercises

* Week 3 - Advanced Playing Techniques
- Improvisation & Preparation
- Improvisation Exercise and Class Discussion
- Living World vs Living Narrative
- Mechanics Driven vs Story Driven
- GMing with Intent
- Schrodinger's Goblins Thought Exercise 
- Honoring Choices
- Themes → What is Your Theme?
- Themes → Spontaneous Narrative
- Themes →  Approaching Mechanically: Plot, World, Character, Genre
- How To Create Imagery
- Playing to Change → The Classic Hero
- Playing to Change → The Iconic Hero
- Playing to Change → Dynamic Play
- Role-Play & Analysis Different Challenges for Characters 
- Playing Protectively
- Looking for Trouble
- Creating Agreement → Communication and Establishing Boundaries Techniques
- Delegating Creativity → PCs and Collaborative Building
- 	Homework Assignment: Imagery 

*Week 4 - Playing for Experience
Finding a Voice
Limiting Choices and Imagine Solutions
Building the Group Mind
Pacing Scorecard
Side Scenes
Theater of the Mind exercises → Building rooms, setting the scene, conflict, rest, revelation
Coffee Shop alternate universe challenge
Homework Assignment: Build a room for your one-shot campaign

*Week 5 - Writing Your Beginning to Your Adventure
Share your homework and get live feedback 
Writing the beginning of your adventure → your adventure’s elevator pitch
Write in class and share your pitch to get feedback for editing needs
Having more than one path ready
Writing character-driven stories
Keeping the end in sight
Tools of a DM
Reskinning → Save hours of rewriting
Treasure and experience
Between adventures
Using prophecies
Using red flags
Homework Assignment: Write a few different paths to take and a prophecy 

*Week 6 - Improving Improvisation
Trust
“Yes and … “
Humor
What drives you forward?
5 room dungeon format
Example of a 5 room dungeon and classroom discussion of the steps
In-Class Practice Time
Running the Game Q&A
Homework Assignment: Write a 5 room dungeon

*Week 7 - 1st Learner DM
DM learner #1 will share their one-shot campaign with the group, having everyone, including the Teacher DM to play through their story. 
Allowing the Teacher DM to give live feedback throughout the game and at the end. 
Players get the unique experience of having a peer lead the game.

*Week 8 - 2nd Learner DM
DM learner #2 will share their one-shot campaign with the group, having everyone, including the Teacher DM, play through their story. 
Allowing the Teacher DM to give live feedback throughout the game and at the end. 
Players get the unique experience of having a peer lead the game.

*Week 9 - 3rd Learner DM
DM learner #3 will share their one-shot campaign with the group, having everyone, including the Teacher DM to play through their story. 
Allowing the Teacher DM to give live feedback throughout the game and at the end. 
Players get the unique experience of having a peer lead the game.

*Week 10 - 4th Learner DM
DM learner #4 will share their one-shot campaign with the group, having everyone, including the Teacher DM to play through their story. 
Allowing the Teacher DM to give live feedback throughout the game and at the end. 
Players get the unique experience of having a peer lead the game.

*Week 11 - 5th Learner DM
DM learner #5 will share their one-shot campaign with the group, having everyone, including the Teacher DM to play through their story. 
Allowing the Teacher DM to give live feedback throughout the game and at the end. 
Players get the unique experience of having a peer lead the game.

*Week 12 - 6th Learner DM
DM learner #6 will share their one-shot campaign with the group, having everyone, including the Teacher DM to play through their story. 
Allowing the Teacher DM to give live feedback throughout the game and at the end. 
Players get the unique experience of having a peer lead the game.

Learning Goals

For each learner to lead their own D&D games, create their own worlds, characters/NPCs, and improve improvisation.
learning goal

Other Details

Parental Guidance
***Prerequisite Note: Students need to have a basic knowledge of D&D or some game experience as we will NOT be covering the basic rules of playing D&D in this class. I would strongly recommend you attend the Intro to D&D first and/or a few D&D games before taking this class. D&D can have violence and gore in some senses/game play. Learners must be able to share their written one-shot games verbally with the class By signing up for this class you and your learner agree to the rules. Any rule breaking can result in learners getting put into the waiting room to reread the rules, these rules are in addition to all Outschool rules. 1. Be respectful to your party members. 2. Don’t argue with the DM 3. Don’t argue if your character dies 4. Do not kill fellow members or purposely create scenarios that will “accidentally” kill your members 5. Keep your actions of your character appropriate for your age group 6. Don’t steal from the other members 7. Try to resurrect members of your party who have died 8. Listen to each other 9. Don’t lie about your rolls. 10. Be friendly and Have fun
Supply List
Learners will need a pencil and notebook to take notes during class. Learners can have in person dice (d4, d6, d8, d10, d12, and d20) or use online dice rolling tools.
 1 file available upon enrollment
External Resources
Learners will not need to use any apps or websites beyond the standard Outschool tools.
Sources
“Five Room Dungeons” By Roleplaying Tips “D&D Player’s Handbook” By: Jeremy Crawford & Mike Mearls “D&D Dungeon Master’s Guide” By: Jeremy Crawford & Mike Mearls “Monster Manual” By: Mike Mearls & Jeremy Crawford “The Lazy Dungeon Master” By Michael E. Shea “The Ultimate RPG Gameplay Guide” By: James D’amato “Puzzles, Predicaments, and Perplexities” By: Steve Orr and Bill Putrino
4.8
717reviews
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Profile
Teacher expertise and credentials
Illinois Teaching Certificate in Elementary Education
Matt Trammell
Maine Teaching Certificate in Foreign Language
Mr. Fitz
Bachelor's Degree in Theatre Arts from Savannah College of Art and Design
Cal Harley
Bachelor's Degree in Criminal Justice from Fort Hays State University
Cheney Rutherford (they/them)
Bachelor's Degree in Foreign Language from Gordon College
Mr. Fitz
Associate's Degree in Computer Engineering from State College of Florida
Paul Hair
Our teacher DMs have extensive experience running DnD campaigns. Between our teacher DMs there is over 50+ years of experience running campaigns. Our DMs have unique experience in voice acting and running campaigns specially for children and teens. 

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Live Group Class
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$30

weekly
1x per week, 12 weeks
90 min

Completed by 10 learners
Live video meetings
Ages: 12-17
3-6 learners per class

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