Coding & Tech
April Fool's Day: Don't Eat the Bugs Code a Game in Scratch
In this 90 minute lesson students will code a game in Scratch where they have to click on donut, and avoid bug. The April Fool’s trick is - the sprite could change from a donut to a bug right as they try to click it!
730 total reviews for this teacher
5 reviews for this class
Completed by 15 learners
There are no upcoming classes.
learners per class
How does a “One-Time” class work?
Meets once at a scheduled time
Live video chat, recorded and monitored for safety and quality
Great for exploring new interests and different styles of teachers
How Outschool Works
There are no open spots for this class.
You can request another time or scroll down to find more classes like this.
Students will code their own April Fool’s game in Scratch, a block-based programming language developed at MIT. This class has been designed for students ages 6-10 with any level of coding experience - all are welcome! Students will learn: - How to think like a game designer! - How to code mouse hover and click interactions - How to use cloning and loops to make the bugs and donuts float around the screen - How to use sounds to enhance their game -More advanced students will use variables to...
After completing this class, students will be comfortable coding and creating projects with Scratch. Even more importantly, they will have gained an understanding of foundational coding concepts including sequencing, loops, conditional statements, and variables. At Cypher, our goal is to help students become future-ready, and we know that these core skills will serve our students for the rest of their lives.
Your student will need: - Access to a laptop or desktop computer with Zoom installed and screen-sharing enabled - An internet connection of 3mbs+ - A working speaker, microphone and webcam - all Windows and Mac operating systems of the past five years are supported Note: iPads are not recommended, but reach out to our team if you have any questions. Please make sure an adult is on hand for the first five minutes of class to help set-up and tackle troubleshooting.
1 hour 30 minutes per week in class, and maybe some time outside of class.
Students will use Scratch to participate in class. Students must access the Scratch account using a laptop or a computer in class (no smartphone or tablets). Students will use their own Scratch account to code while following instructions from the teacher. Students may continue to use their Scratch account outside of class.
Cypher CodersIs your child future ready?
730 total reviews
1205 completed classes
> Hello At Cypher we teach children between the age of 6-14 how to code at our Live Online Clubs and Camps through exciting themed content such as architecture, fashion and conservation to name a few. Depending on age, we teach using a variety of...