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Adventures of Anima - A Dungeons and Dragons Campaign for Pre-Teens

This adventure will take your learner on a fantastical journey through my mystical world where they will face danger, make friends, slay dragons, get treasure and have fun! They will work with other learners to accomplish all these goals.
Mr. Benjamin Sturge
Average rating:
5.0
Number of reviews:
(7)
Class

What's included

1 live meeting
2 in-class hours per week

Class Experience

Beginner - Advanced Level
Welcome to Adventures of Anima!

Step into the enchanting land of Halfland, a world inspired by the rich culture and stunning landscapes of Newfoundland. Crafted by Dungeon Master Benjamin Sturge, this campaign offers a unique and immersive experience for Dungeons & Dragons enthusiasts.

Why Join Adventures of Anima?

Richly Detailed World: Explore a meticulously designed setting with hundreds of pages of lore, dozens of maps, and captivating artwork.
Engaging Quests and Adventures: Dive into a world filled with diverse quests, challenging puzzles, and consequential choices that shape your journey.
Open World Exploration: Enjoy the freedom to explore Halfland in your own way, with material prepared for every level, ensuring a dynamic and personalized adventure.
Inclusive and Fun: Designed for 2-6 players, this campaign is perfect for teenagers and welcomes both seasoned adventurers and newcomers to the game.
Well-Paced Sessions: Progress from 1st to 4th or 5th level over 40-70 hours of gameplay, with each session lasting about three hours, including a short break. The campaign can run to 11th level, (100-200 hours of play) if students wish to continue beyond level five. 
Join Benjamin Sturge in Adventures of Anima and let your imagination lead the way. Experience the magic, the challenges, and the excitement of a truly unique D&D campaign.

Ready to embark on your adventure? Contact Benjamin Sturge today!

Since I lack reviews on this website, please see some of the reviews I have received for my dungeon mastering skills on another website I have a presence on.

https://startplaying.games/gm/bendm

I offer the best prices, for the longest sessions, in the most developed world you will find on Outschool. 

Students need the following for this class:

	- A working microphone.
	- A Roll20 account (Free to set up and use).
	- A premade character. This will allow for maximum playtime while respecting the time of the other players.  I encourage you to sign up and message me with your learners character so I can make sure it is fine for the party and campaign. 

The following is optional but recommended:
	- A camera.
	- A DnDBeyond account (Free as well). 

The student's D&D characters may encounter the following throughout their adventures:
	- Violence
	- Death
	- Fire
	- Illness
	- Spiders
	- Loads of fun

The following behavior is discouraged or prohibited.
	- Player versus player combat.
	- Metagaming. This includes googling monster statistics or reading adventures ahead of time. While it may be ok to have this knowledge, don't let it guide your character's actions. Your adventurer may not know that trolls can regenerate! 
	- Telling others what to do. Suggest, don't tell. D&D is a team game. 
	- Rules lawyering. The DM sometimes needs to bend or even break rules in service of the story or game balance. This is typical in D&D.
	- Cheating. Cheating is not permitted. Be honest with your rolls and accept the consequences of your actions.  

Abusive or disrespectful behavior towards other players or the Dungeon Master will not be tolerated. 

Have fun. Show up on time. Don't be mean. Share space.

Each section (day of the week) is a separate campaign, with different players.
Learning Goals
Basic mathematics.
Cooperation and problem solving.
Listening and sharing space.
Choice and consequence.
Heroism and confidence.
Character writing and worldbuilding.
learning goal

Other Details

Learning Needs
This class is open to people who are neurodivergent.
Parental Guidance
This campaign contains material that parents may find unsuitable for younger children (less than 9 years old). Some parents may want to observe their younger children play. The adventure may call for parental guidance and/or the adventure may contain one or more of the following: fantasy violence and infrequent coarse language. Players may encounter fire and spiders.
Pre-Requisites
Players should arrive with a character already made, so as to maximize playtime. Players should have their character made in DnDBeyond. DnDBeyond is free to use. Players need to have Roll20 account. This is free to make.
Joined March, 2024
5.0
7reviews
Profile
Teacher expertise and credentials
Master's Degree in Music or Theatre or Arts from Memorial University
Bachelor's Degree in Mathematics from Memorial University
I have played DnD for more than 20 years and have been writing my own content for 6+ years.

Those interested in checking out my writing are welcome to view the following two documents. One is a country guide for the starting country (where the adventures begin) and the other is the first adventure of the campaign.

The Adventurer's Guide to Halfland
https://homebrewery.naturalcrit.com/share/mk1M6PM7dKKa

Reviews

Live Group Class
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$29

weekly
1x per week
120 min

Live video meetings
Ages: 10-14
2-6 learners per class

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