$99
for 5 classes3D Survival - Game Design CAMP - Learn Unity
Completed by 10 learners
Ages 10-14
Live Group Class
Live video meetings
5x per week, 1 week
3-12 learners per class
75 min
What's included
5 live meetings
6 hrs 15 mins in-class hoursClass Experience
Updated curriculum and challenges for 2023! In this 5-lesson course, students will be introduced to the fundamentals of game design using Unity while building a playable 3D survival game. Students will: - Build knowledge and confidence using the basic tools and interface in Unity. - Model 3D terrain and create 3D structures in their game scenes. - Configure and balance game objects to change the challenge of their game. - Customize Enemies and Rewards - Collaborate with their peers to support and provide game design feedback and playtesting. In Lesson 1, Students will learn: - how to control their player in the Game tab - how to navigate the Scene tab using mouse controls and the Scene Gizmo - how to move, duplicate and rotate game objects - how to bring 3D game objects from the Library into their scene In Lesson 2, Students will learn: - how to configure a spawner to populate their game with an endless supply of enemies In Lesson 3, Students will learn: - how to create and customize pickups that can restore their player's health In Lesson 4, Students will learn: - how to use the 3D Terrain tool to create hills, mountains, valleys and rivers - how to use the terrain Paint tool to paint textures and foliage onto their landscape In Lesson 5, Students will learn: - how to build a 3D castle using prefabricated building pieces and the Snap-to-grid and Snap-to-Vertex commands
Learning Goals
Students will improve their digital literacy, voice, systems thinking and 3d spatial reasoning.
Other Details
Supply List
Computer with a Keyboard Able to Hear and Speak via speaker and microphone Good internet connection
External Resources
In addition to the Outschool classroom, this class uses:
Sources
We use the UME.Games platform to run Unity on a virtual computer. Student projects are saved and publish at ume.games under a free and private student account. Students will be given a link from the UME Instructor on the first day of class. ***No personal information is required to create the account.
Offered by
Teacher expertise and credentials
At UME we believe kids can learn just about anything through the design and creation of Video Games!
We are a knowledgeable, engaging and patient team of instructors and industry professionals who are passionate about STEM, Digital Literacy and Project Based Learning for kids.
We believe in the power of collaboration and connection and facilitate this in our classes while learning and having fun together.
We come from education, video game development, visual effects and animation and we are constantly developing and improving our curriculum to deliver the most relevant techniques, tools and design principles used in these industries.
UME Academy was co-founded by Daniel Roizman and Jean Mistrot, two industry veterans who are passionate about teaching and technology and sit on the Unity Education Advisory Board.
VALUES IN ACTION
We value Positive and Inclusive behavior in our classroom, thereby reserving the right to upkeep and maintain a safe space for our learners and their well-being. We support this by:
- Establishing classroom agreements and expectations.
- Modelling and Maintaining positive and inclusive behavior with and between students.
We value Cohort Based Learning and Accessibility in our offerings.
We support this by:
- Being knowledgeable, engaging and patient with learners.
- Giving one-on-one attention as needed.
- Facilitating collaboration and connection between students.
- Making it super easy to jump into a class without having to install and configure any software.
We value Experimentation, Problem solving and Technology.
We support this by:
- Demonstrate and encourage curiosity and experimentation throughout our class time.
- Support the process of solving a problem over rushing to a solution.
- Teaching real tools and technology used in the game and entertainment industry.
- Applying STEM, Digital Literacy and Project Based Learning methodologies.
- Constantly improve our curriculum and approach based on you and your child's feedback.
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