3-Week Coding and Animation with Scratch Part 2 - Principles of Animation: Sonic
What's included
3 live meetings
2 hrs 45 mins in-class hoursGrading
An e-Certificate of Completion with grades will be provided for learners who have completed all weeks of the class. For learners who miss more than 3 times during the course, no certificate will be offered.Class Experience
US Grade 3 - 6
Beginner Level
This is a 3-Day Series. Students will meet 3 times to complete Part 2. Please note: Classes will meet 3 times within the same week for Summer Break & Winter Holiday weeks. Basic computer skills like typing, opening and closing programs, saving and exporting files, and mouse maneuvering are prerequisites. For students who have no coding and animation experience, it is required that they have completed Series Part 1 before they join this class. Please see links below: Part 1: Fundamentals for Beginners https://outschool.com/classes/3-day-coding-and-animation-art-tech-series-part-1-fundamentals-for-beginners-0ak9VANq#usRzeseCIM Students who have completed this class are recommended to join Series Part 3 where they will integrate coding and animation with interactive game design. Please see link below: Part 3: Interactive Game Design https://outschool.com/classes/3-week-coding-and-animation-series-part-3-interactive-game-design-minecraft-yHjLOmny#usRzeseCIM In Part 2, students will learn the fundamental concepts of animation utilizing the core coding and art editing tools in Scratch. Through learning about the 12 major principles of animation and applying them with their favorite characters, students will be excited to see what they can accomplish and share their projects by the end of each session. Emphasis will be put on fluid and expressive movements, camera illusion and background integration. Day 1 - Sonic Run & Spin Dash Students will animate a Sonic run cycle, peel-out, and spin dash to study the first set of 4 principles - Squash and Stretch, Pose to Pose, Timing and Motion, and Exaggeration. By adding multiple frames for three actions and using timers to decrease or increase the speed of the animation, students will be drawing convincing fluid and expressive movements. Day 2 - Sonic Jump & Run to Goal Students will have Sonic jumping over a background to study the second set of 4 principles - Anticipation, Arcs, Slow In and Out, and Follow Through. Students will create a simple 2-3 frame jump where the sprite will be moved in an arc. Objects will be placed around Sonic and moved to give the animation a sense of tracking. Sonic will then be drawn in a simple running cycle and moved past a goal post at varying speeds to see how the environment affects the look of the animation. Using arcs in movement and background tricks will create an illusion of the “camera” following Sonic. Day 3 - Sonic & Tails Loop Over Background Students will animate Sonic and Tails over a moving background to study the third set of 4 principles - Staging, Secondary Action, Solid Drawing, and Appeal. Students will draw a simple background large enough to scroll and create a loop of Sonic and Tails to move around the background. Students will create depth in their animations by having backgrounds and background elements move with added foreground for a complete complex scene. Students can use what they learned throughout the course in games and animation, starting with Scratch and then later in complex programs. Students will discover how to apply previous Scratch knowledge and basic understanding of animation to longer and more complex projects. _______________________________________ Please read below for frequently-asked questions on our policies: Mandatory Video Check-In Video check-in is mandatory for safety purposes per Outschool policy. Students are required to have their cameras on to allow the teacher to check in and verify each learner. After check-in, students have the option of either turning off their camera or leaving it on, whatever is their preference. Younger learners are highly encouraged to leave their cameras on. Missed Classes & Refunds All our classes are backed by the ‘Limited’ refund policy. Parents may withdraw up to a week before class starts with a full refund OR within 24 hours of purchase. In the event a learner misses a class, recordings are made available in each classroom. Students are more than welcomed to reach out for any questions and share their work in the classroom. Late/ Missed Class All classes will begin on time as long as one learner is in the classroom. In the event that no students are in the classroom at the assigned class time, the teacher will leave a message in the classroom and exit after ten minutes of waiting per Outschool policy. Minimum Enrollment & Class Cancellation A minimum of two learners is required for every class to run. In the event that we have to cancel a class, parents will be notified within 24 hours of class. Learners will have the option of either transferring to a more populated section of the same class or receiving a full refund, whichever is preferred. Technical Difficulties In the event of class delay/ cancellations due to unforeseeable technical issues, all families will be notified and a make-up section will be posted, or a refund will be issued if a make-up class cannot be scheduled.
Learning Goals
Through learning about the 12 major principles of animation and applying them with their favorite characters, students will garner an appreciation for the nuances of animation like smooth movement and creative perspectives in drawing to make scenes look more engaging, as they do simple exercises to create original work through problem solving and practice.
Syllabus
3 Lessons
over 3 WeeksLesson 1:
Sonic Run & Spin Dash
Students will animate a Sonic run cycle, peel-out, and spin dash to study the first set of 4 principles - Squash and Stretch, Pose to Pose, Timing and Motion, and Exaggeration. By adding multiple frames for three actions and using timers to decrease or increase the speed of the animation, students will be drawing convincing fluid and expressive movements.
55 mins online live lesson
Lesson 2:
Sonic Jump & Run to Goal
Students will have Sonic jumping over a background to study the second set of 4 principles - Anticipation, Arcs, Slow In and Out, and Follow Through. Students will create a simple 2-3 frame jump where the sprite will be moved in an arc. Objects will be placed around Sonic and moved to give the animation a sense of tracking. Sonic will then be drawn in a simple running cycle and moved past a goal post at varying speeds to see how the environment affects the look of the animation.
55 mins online live lesson
Lesson 3:
Sonic & Tails Loop Over Background
Students will animate Sonic and Tails over a moving background to study the third set of 4 principles - Staging, Secondary Action, Solid Drawing, and Appeal. Students will draw a simple background large enough to scroll and create a loop of Sonic and Tails to move around the background. Students will create depth in their animations by having backgrounds and background elements move with added foreground for a complete complex scene.
55 mins online live lesson
Other Details
Parental Guidance
Parental permission is required to create Scratch accounts for children under 13.
Supply List
Hardware: Students will need two devices. One will be used to view the class on Outschool (can be a phone) and the other device will be needed to code. The second device must have a keyboard. Software: Scratch (in browser with account or free desktop download) Students are encouraged to create a Scratch browser account (https://scratch.mit.edu) beforehand or download the desktop version and get comfortable with locating and opening the program to get ready for the first class. It is recommended that students create a folder for saving projects onto their computers or thumbdrives for use as a "backup" instead of saving projects online only.
External Resources
In addition to the Outschool classroom, this class uses:
Teacher expertise and credentials
Teacher Brittany is a professional artist and illustrator. She holds a BA in Arts with a concentration on Visual Technology. She also gained valuable industry experience as Technology Lead and Animation Instructor at art schools. She has worked as a freelance concept artist and illustrator in game design. She utilizes a background in comics, storyboarding and animation to bring creative concepts to life. With a strong background in traditional and digital painting, Brittany is currently teaching a wide variety of classes in various mediums to merge her love for illustration, painting and game development.
For more information on Young Art teachers go to: https://outschool.com/teachers/Young-Art-instructors
Reviews
Live Group Course
$60
for 3 classes1x per week, 3 weeks
55 min
Completed by 13 learners
Live video meetings
Ages: 9-14
2-8 learners per class