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2D and 3D Game Design With Unity (Level 1)

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AI Code Academy
Average rating:
4.7
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In this 10-lesson online live course, students will learn to make 3D video games like Role Play Game and Roll a Ball using C#.

Class Experience

10 lessons//10 Weeks
 Week 1
Lesson 1
Introduction
Students will be introduced to Unity and gain an understanding of how to interact with the editor. They will begin by creating a 2D game template, where they will learn the interface of the Engine, as well as how to use the main tools provided.
 Week 2
Lesson 2
2D Physics Demos
Students will create two physics demos that showcase how physics functions in the Unity Engine for 2D games. - Creating a Mass-Scale with lever, fulcrum, and multiple masses - Trampolines and Friction
 Week 3
Lesson 3
Physics
Students will create a 3D game where we play around with physics to roll a marble onto a balancing object in order to do a little physics experiment to get used to the Unity Engine.
 Week 4
Lesson 4
C# Lesson
Students will learn the programming language C#. They will learn fundamental concepts which can be applied to Unity games.
 Week 5
Lesson 5
Roll a Ball, movement
Students will create a rolling ball game using C#. We will begin this task by creating our game board and writing a movement script for our player character.
 Week 6
Lesson 6
Roll a Ball, camera
Students will continue to create a rolling ball game using C# and begin dealing with camera movements and a script will be designed to handle this behavior effectively as well as control the display of the ball.
 Week 7
Lesson 7
Roll a Ball, items
Students will continue to create a rolling ball game using C#. We will start designing some pick up objects into our game along with a script that will rotate them and change the appearance of these objects from within the code. We will also discuss how to add custom textures into our game object.
 Week 8
Lesson 8
Roll a Ball, score and UI
Students will continue building their roll a ball game using C#. In this class students will learn how to keep track of a score and add a win condition and a win screen using a script.
 Week 9
Lesson 9
Roll a ball, enemies
Students will finish the general form of the roll a ball game by learning how to add in a few enemies that will chase you when you get close. We will also cover a variety of other tricks and tips for enemy creation and control.
 Week 10
Lesson 10
Final Project
Students will turn the roll a ball game we have been working on into a finished level where they are free to choose the layout and set up all the items and enemies. The teacher will go over a basic template and then the rest of class will be left for the students to design their games with the teacher’s help.
  • Students will teach foundational topics in programming video games in 3d motion, collision detection, level design, and some basic C# coding.
  • Students will also be exposed to some core mathematical concepts including how to work with two dimensional and three dimensional coordinate systems.
2 - 4 hours per week outside of class
Projects
Frequency: 1-2 throughout the class
Feedback: included
Details: Projects are not mandatory but we strongly encourage students to complete them
Assessment
Frequency: included
Details:
 1 file available upon enrollment
Technical Requirements: PC (Windows 10) or Mac (macOS 10.13) with at least a 2GHz processor and 2GB of RAM (4GB of RAM is recommended). No iPads and no Chromebooks!!! Broadband internet with at least 1.8Mbps download and 900Kbps upload speeds. Please make sure to remove your firewall if any Webcam - Either external or built-in (many laptops have an integrated camera). Microphone and Speakers - We recommend headphones with an integrated microphone
In addition to the Outschool classroom, this class uses:
Joined April, 2020
4.7
1663reviews
Popular
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Teacher expertise and credentials
Project-based, STEM Coding + AI Programs + Mathematics

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Reviews

Group Class

$209

for 10 classes
1x per week, 10 weeks
60 min

Completed by 263 learners
Live video meetings
Ages: 10-15
4-8 learners per class

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