$229
for 45 classes2D + 3D Video Game Design & Coding With Unity & C#: Level 1 + 2 (School Edition)
Completed by 12 learners
Ages 13-17
Live Group Class
Live video meetings
3x per week, 15 weeks
6-12 learners per class
90 min
What's included
45 live meetings
67 hrs 30 mins in-class hoursClass Experience
This class is a great entry point into the world of game design and coding for your kids. In this extremely accessible course, students will journey through the entire game development process from concept to design to development to porting & publishing on mobile platforms. This class uses the UNITY Engine, a FREE and professional game engine that is simple to get into, but powerful enough that multi-million dollar companies such as Nintendo use. UNITY Engine was created to allow both hobbyists and professional developers the ability to create original games such as UNITY Engine uses the well known C#. UNITY Engine is one of the most popular and accessible software suite for both aspiring and professional developers to create cross platform games such as platformers, RPG's, Action, Adventure, Arcade, Racing, First-Person games, etc. The best part? These games can be deployed to a variety of platforms from Windows, Mac, and Linux to mobile Platforms like iPhone, iPad and Android to even CONSOLE GAMES such as PS4/PS5, Xbox, Switch, etc. In this course, students will first learn the basics of using the UNITY Engine Engine and begin building a full-fledged 2D game from start to finish. Students will be provided with all the necessary tools and resources and guided through the entire game development process. Students will be encouraged to be as creative and original as possible throughout the entire course. What differentiates these classes from others is that this course focuses on the digital arts as well: Visual Arts, Graphic Design, Audio & Music Production, Reading and Creative Writing. Intro to Game Design & Coding With UNITY Engine is truly a STEAM (Science Technology Engineering, Arts and Mathematics) course. By the end of this class, students will have have not just created their own video game from scratch, but also be able to play it on any desktop computer or mobile device. WEEK 1 (Classes 1 & 2): Unity Engine Fundamentals & 2D Game Kit Class Introduction + Rules Download Course Resources / Technical Assistance (Install Unity Hub, Unity Engine, Visual Studio Code, GIMP, etc.) Unity Editor Basics / Review Download 2D Game Kit / Troubleshooting. 2D GameKit Playthrough / Overview Review Project Folder Structure Create A New Scene Create / Edit New Scene to create a new level. Ellen Character Physics (Jump, Gravity, Speed, etc.) Adjust Melee and Projectile Weapons Physics Add Prefab Enemy Characters WEEK 2 (Class 3 & 4): 2D Game Kit Audio + Video Design Talk about the Importance of Background visuals and music to set the theme of a level. Download Background Visuals Open and Edit in GIMP Import Backgrounds into Unity and Edit Complete Editing Level. Package Manager and the Unity Asset Store Collecting Coins and/or Objects Enemy Character Adjustments (Vision, Attack, etc.) Triggers & Switches Title Screen, Menus & UI Audio Manager for Background Music Add Sound Effects Moving Platforms Teleporters Tile Editing and Advanced Level Design (Scrolling) WEEK 3 (Class 5 & 6): 3D Platform Project Wrap Up 2D Game Kit Import 3D Platform Project (by TWO PLAYER) via the Package Manager Getting to Know the 3D Platform Project (Overview / Demonstration). Moving and Working in a 3D Environment 3D Objects and Placement Character Physics Enemy Placement New Scenes Designing A 3D Level Title Screen, Menus, & UI Scene Management Volume Control WEEK 4 (Class 7 & 8): 3D Platform Project Scripting / Coding + 3D Model Design Player Input Manager Player Stats Manager Player State Manager Health 3D Modeling with Blender Importing to Unity 3D Meshes and Shaders 3D Level Design Week 5 (Class 9 & 10): FPS Microgame Wrap Up 3D Platform Project Import and Getting to Know the FPS Microgame (Gameplay) Character Physics Health + Power Ups Meshes and Colliders Environment + Skyboxes Level Design + Shaders Rooms and Buildings Level Design (Prefabs) Adding Enemies WEEK 6 (Class 11 & 12): Audiovisual Polish and Building Your Game Adding More Enemies Boss Encounters Power Ups Weapons Parameters Screen Transition Materials and Shaders Background Music & Sound Effects GUI Audio Manager (Music and Sound Effects) Add-On Assets Importing Models WEEK 7 (Classes 13 & 14): FPS C# Scripting Wrap FPS Microgame Start to Code FPS from Scratch using Unity and Visual Studio Code. Setup 3D Environment Scripting Moving the Character Debugging WEEK 8 (Classes 15 & 16): C# Scripting, Polishing and Publishing Your Game More Scripting + Debugging Project Wrap Ups Exporting Options to Desktop & Mobile Exporting to Console Information Building Your Game into an Application Sharing Your Game
Learning Goals
UNITY Engine is a great entry into design and programming skills. This class builds from the Intro to Video Game Design with Unity and focuses on 2D and 3D Video Game Design, Coding in C# and Development over the course of 8 weeks.
Students will follow a kid-friendly process similar to real video game designers who create the games they play at home!
Students will learn how to design, develop and produce games with Unity Engine's interface and prefabs (C# scripts)
Students will learn programming and logic to code character, enemy behaviors and reactions to events in their games through If/Then Statements, Switches, Variables and Loops, all done through a clickable, drag and drop interface.
Students will learn the basic fundamentals of game design.
Students learn more advanced coding techniques and algorithms to enhance gameplay mechanics such as power-ups and custom graphical user interfaces.
Students learn to use the tools available in UNITY Engine such as C# Plugins, Animation,
Students will create interesting terrain, towns, villages and dungeons.
Students will write dialogue for their in-game stories and in-game non-playable characters (NPC’s)
Students will make use of Graphic Design techniques and programs such as GIMP/Photoshop and Powerpoint (Slides/Keynote) to enhance the visual appeal of their game.
Students will learn about the importance of audio and sound design and implement appropriate music and sound effects into their games. Students complete game design planning through a Master Design Document process, prior to starting their final projects.
Students will learn how to PORT their games and PLAY them on their iPhones or Android devices.
Other Details
Supply List
For this course, students will use the UNITY Game Engine. To install the Unity Game Engine you must first install Unity Hub (https://unity3d.com/get-unity/download). After installing Unity Hub, sign in with Google and/or create a unique Unity ID. On the left hand side of Unity Hub you will see an option that says "Installs". Click on the installs tab and then click the blue "Add" button on the top right corner. Install the latest "LTS" release (2019 as of this writing). This will install the actual Unity Game Engine. Unity runs on most Windows, Mac and Linux machines but the better your video card (GPU) and the more RAM you have (8GB bare minimum) the better the experience (regardless of platform). Please try and install the UNITY Engine PRIOR to class starting. Please see link above for downloading and installing. Please be aware that UNITY is a professional software suite (that's great for kids!) but it does require a decent computer. The more RAM and the faster the hard drive (SSD's) the better it'll perform and the happier our learners will be! URLs for primary software used in this class: Unity - https://unity3d.com/get-unity/download Visual Studio Code - https://code.visualstudio.com/download Blender - https://www.blender.org/download/
External Resources
Learners will not need to use any apps or websites beyond the standard Outschool tools.
Sources
Download Unity HUB and Unity Engine from here: https://unity3d.com/get-unity/download
To install Unity for this class, it is a two step process.
1. First you must download Unity Hub (https://unity3d.com/get-unity/download). Once it is downloaded, open the program to install it (it'll be in your downloads folder).
2. Once you’ve installed Unity Hub, open it and go to the “Installs” tab on the left. Then click the blue “Add” button, select the 2020 LTS version (the first one that pops up on the list). Once this step is finished, Unity will be installed.
Offered by
Teacher expertise and credentials
STEAM K-12 is an organization focused on coding and game design classes for K-12 Learners and professional learning opportunities for K-12 Educators. In our classes, kids learn to code, design video games and build software. Our learners have fun while learning the critical skills of tomorrow. We strive for the highest quality instruction. All of our teachers are either credentialed K-12 educators and/or have a background in Computer Science/Tech.
STEAM K-12 was founded in 2020 by Giancarlos Alvarado - a certified K-12 Educator and Professional Senior iOS Developer from San Diego, California. Giancarlos has has over 14 years of classroom experience in K-12 with degrees from Rutgers University and The College of New Jersey; has developed and published 10 apps on iOS since 2015, and is currently working on his first PlayStation 5 title to be released in late 2022. Giancarlos has been teaching coding and video game design classes since 2006.
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